> Once I have done a couple, it should be easy to roll out to others.

It may not be that easy. Some propclasses will indeed be rather
straightforward to implement once you have done a couple, but you may have
more problems with some others.

Characters motion and physical objects are examples of objects not being
that easy to extrapolate correctly and efficiently. And I suspect that
some propclasses like iPcProjectile are framerate dependent, which is
neither good nor acceptable for a network layer. So you may have to fix
their behaviour first before being able to implement the read/write to the
network.


> "For unreliable packets, ENet will simply discard the lower sequence
> number packet if a packet with a higher sequence number has already
> been delivered. This allows the packets to be dispatched immediately
> as they arrive, and reduce latency of unreliable packets to an
> absolute minimum."

But this feature is somehow basic and is easy to implement ontop of an UDP
messaging. So this would not motivate the inclusion of a new dependency in
CEL just for that. Adding a library dependency is quite some job, it
shouldn't take more time than implementing the functionality inside CS.




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