On 18.08.2012 18:59, Mat Sutcliffe wrote: > So it is possible to connect a portal to a position where there is no > corresponding portal, to create a "one-way" portal, or to have a > corresponding portal point somewhere else entirely, for all sorts of > confusing game mechanics. :)
Hehe, reminds me of the portals in Quake III, actually! It would really be nice to see in CS. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
