On 18.08.2012 18:59, Mat Sutcliffe wrote:
> So it is possible to connect a portal to a position where there is no 
> corresponding portal, to create a "one-way" portal, or to have a 
> corresponding portal point somewhere else entirely, for all sorts of 
> confusing game mechanics. :)

Hehe, reminds me of the portals in Quake III, actually!
It would really be nice to see in CS.


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