On 18 August 2012 17:05, Andrei Bârsan <[email protected]> wrote:
> On 18.08.2012 18:59, Mat Sutcliffe wrote:
> > So it is possible to connect a portal to a position where there is no
> > corresponding portal, to create a "one-way" portal, or to have a
> > corresponding portal point somewhere else entirely, for all sorts of
> > confusing game mechanics. :)
>
> Hehe, reminds me of the portals in Quake III, actually!
> It would really be nice to see in CS.
>
Also in Quake 1. The intro level where you chose the difficulty by jumping
through either the easy, medium or hard portal (there was a secret
nightmare portal too IIRC). They all led to the same place, but each one
set the difficulty variable to a different value. Pretty neat.
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