In continuation from my _Portal_ game discussion, I'd like to ask an
actually relevant question now:

Can someone give me an example of how to connect two portals at runtime? In
this case, the portals would already be created in their own sectors, and
would only need to be connected to each other. All I can find is iPortal ::
SetSector (iSector* s). But that only points it to another sector...? How
are two specific portals connected then?
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