Howdy folks,

I figured it out.

I have a trigger_multiple and when "OnStartTouch target !activator via
AddOutput with a parameter override of targetname flagman. And then I just
use this bit of code down here:
  player_ent <- Entities.FindByName(null, "flagman");
and
FlagCarrier <- player_ent.GetName();

and I can keep track of that specific player!

Hope this helps anyone else (or someone can slap me and tell me this is the
worse way possible to do this.)

Jake Breen



On Fri, Feb 8, 2013 at 6:17 PM, Jake Breen <[email protected]> wrote:

> Howdy folks,
>
> I've been trying to get a specific player name (so I can parent a flag to
> their body.)
>
> I can get it working if I'd use
> ent_fire flag_ct_base setparent !player
>
> But sadly I can't seem to reproduce it in the code
> This is what I've been toying with (as well as any other possible bit of
> code, but it's what i have atm):
>
> FlagCarrier <- Entities.FindByClassnameNearest("player",origin,100);
>
> The origin is the origin of the flag model (flag_ct_base)
>
> Any ideas?
>
> Thanks,
>
> Jake Breen
>
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