Nicely done can't wait to see how it turns out
On Fri, Feb 8, 2013 at 7:22 PM, Jake Breen <[email protected]> wrote: > You'd be quite right > http://steamcommunity.com/sharedfiles/filedetails/?id=125882045 > > Once I'm done, I'll release it with some test map on the workshop. Then > other map makers can *Hopefully* subscribe to the small base script and > make their own maps using it. > > Jake Breen > > > On Fri, Feb 8, 2013 at 7:43 PM, Al Jackson <[email protected]> wrote: > >> It sounds like your making a capture the flag gamemode. >> >> On Fri, Feb 8, 2013 at 6:36 PM, Jake Breen <[email protected]> wrote: >> >>> Howdy folks, >>> >>> I figured it out. >>> >>> I have a trigger_multiple and when "OnStartTouch target !activator via >>> AddOutput with a parameter override of targetname flagman. And then I just >>> use this bit of code down here: >>> player_ent <- Entities.FindByName(null, "flagman"); >>> and >>> FlagCarrier <- player_ent.GetName(); >>> >>> and I can keep track of that specific player! >>> >>> Hope this helps anyone else (or someone can slap me and tell me this is >>> the worse way possible to do this.) >>> >>> Jake Breen >>> >>> >>> >>> On Fri, Feb 8, 2013 at 6:17 PM, Jake Breen <[email protected]> wrote: >>> >>>> Howdy folks, >>>> >>>> I've been trying to get a specific player name (so I can parent a flag >>>> to their body.) >>>> >>>> I can get it working if I'd use >>>> ent_fire flag_ct_base setparent !player >>>> >>>> But sadly I can't seem to reproduce it in the code >>>> This is what I've been toying with (as well as any other possible bit >>>> of code, but it's what i have atm): >>>> >>>> FlagCarrier <- Entities.FindByClassnameNearest("player",origin,100); >>>> >>>> The origin is the origin of the flag model (flag_ct_base) >>>> >>>> Any ideas? >>>> >>>> Thanks, >>>> >>>> Jake Breen >>>> >>> >>> >>> _______________________________________________ >>> Csgo_sdk mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >>> >>> >> >> _______________________________________________ >> Csgo_sdk mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > > _______________________________________________ > Csgo_sdk mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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