It sounds like your making a capture the flag gamemode. On Fri, Feb 8, 2013 at 6:36 PM, Jake Breen <[email protected]> wrote:
> Howdy folks, > > I figured it out. > > I have a trigger_multiple and when "OnStartTouch target !activator via > AddOutput with a parameter override of targetname flagman. And then I just > use this bit of code down here: > player_ent <- Entities.FindByName(null, "flagman"); > and > FlagCarrier <- player_ent.GetName(); > > and I can keep track of that specific player! > > Hope this helps anyone else (or someone can slap me and tell me this is > the worse way possible to do this.) > > Jake Breen > > > > On Fri, Feb 8, 2013 at 6:17 PM, Jake Breen <[email protected]> wrote: > >> Howdy folks, >> >> I've been trying to get a specific player name (so I can parent a flag to >> their body.) >> >> I can get it working if I'd use >> ent_fire flag_ct_base setparent !player >> >> But sadly I can't seem to reproduce it in the code >> This is what I've been toying with (as well as any other possible bit of >> code, but it's what i have atm): >> >> FlagCarrier <- Entities.FindByClassnameNearest("player",origin,100); >> >> The origin is the origin of the flag model (flag_ct_base) >> >> Any ideas? >> >> Thanks, >> >> Jake Breen >> > > > _______________________________________________ > Csgo_sdk mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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