You'd be quite right
http://steamcommunity.com/sharedfiles/filedetails/?id=125882045

Once I'm done, I'll release it with some test map on the workshop. Then
other map makers can *Hopefully* subscribe to the small base script and
make their own maps using it.

Jake Breen


On Fri, Feb 8, 2013 at 7:43 PM, Al Jackson <[email protected]> wrote:

> It sounds like your making a capture the flag gamemode.
>
> On Fri, Feb 8, 2013 at 6:36 PM, Jake Breen <[email protected]> wrote:
>
>> Howdy folks,
>>
>> I figured it out.
>>
>> I have a trigger_multiple and when "OnStartTouch target !activator via
>> AddOutput with a parameter override of targetname flagman. And then I just
>> use this bit of code down here:
>>   player_ent <- Entities.FindByName(null, "flagman");
>> and
>> FlagCarrier <- player_ent.GetName();
>>
>> and I can keep track of that specific player!
>>
>> Hope this helps anyone else (or someone can slap me and tell me this is
>> the worse way possible to do this.)
>>
>> Jake Breen
>>
>>
>>
>> On Fri, Feb 8, 2013 at 6:17 PM, Jake Breen <[email protected]> wrote:
>>
>>> Howdy folks,
>>>
>>> I've been trying to get a specific player name (so I can parent a flag
>>> to their body.)
>>>
>>> I can get it working if I'd use
>>> ent_fire flag_ct_base setparent !player
>>>
>>> But sadly I can't seem to reproduce it in the code
>>> This is what I've been toying with (as well as any other possible bit of
>>> code, but it's what i have atm):
>>>
>>> FlagCarrier <- Entities.FindByClassnameNearest("player",origin,100);
>>>
>>> The origin is the origin of the flag model (flag_ct_base)
>>>
>>> Any ideas?
>>>
>>> Thanks,
>>>
>>> Jake Breen
>>>
>>
>>
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>>
>
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