You'd be quite right http://steamcommunity.com/sharedfiles/filedetails/?id=125882045
Once I'm done, I'll release it with some test map on the workshop. Then other map makers can *Hopefully* subscribe to the small base script and make their own maps using it. Jake Breen On Fri, Feb 8, 2013 at 7:43 PM, Al Jackson <[email protected]> wrote: > It sounds like your making a capture the flag gamemode. > > On Fri, Feb 8, 2013 at 6:36 PM, Jake Breen <[email protected]> wrote: > >> Howdy folks, >> >> I figured it out. >> >> I have a trigger_multiple and when "OnStartTouch target !activator via >> AddOutput with a parameter override of targetname flagman. And then I just >> use this bit of code down here: >> player_ent <- Entities.FindByName(null, "flagman"); >> and >> FlagCarrier <- player_ent.GetName(); >> >> and I can keep track of that specific player! >> >> Hope this helps anyone else (or someone can slap me and tell me this is >> the worse way possible to do this.) >> >> Jake Breen >> >> >> >> On Fri, Feb 8, 2013 at 6:17 PM, Jake Breen <[email protected]> wrote: >> >>> Howdy folks, >>> >>> I've been trying to get a specific player name (so I can parent a flag >>> to their body.) >>> >>> I can get it working if I'd use >>> ent_fire flag_ct_base setparent !player >>> >>> But sadly I can't seem to reproduce it in the code >>> This is what I've been toying with (as well as any other possible bit of >>> code, but it's what i have atm): >>> >>> FlagCarrier <- Entities.FindByClassnameNearest("player",origin,100); >>> >>> The origin is the origin of the flag model (flag_ct_base) >>> >>> Any ideas? >>> >>> Thanks, >>> >>> Jake Breen >>> >> >> >> _______________________________________________ >> Csgo_sdk mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> >> > > _______________________________________________ > Csgo_sdk mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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