Sorry, typo: "mm_dedicated_force_servers x.x.x.x:yyyyy" . What you get for hammering out an email with the game closed.
To reiterate, those server ops coming from a CS:S / TF2 background, you CAN still use the server browser in its current form to connect and have other people connect, however you will not get players through the matchmaking system and you will currently not get achievements working (that I can see). CS:GO seems to use the L4D2/portal codebase, so where possible launch the 1st player into your server using the matchmaking system. The catch of course is if the server hibernates and the next person to connect to the hibernating server doesn't follow this rule. hopefully they will change this behaviour. On the plus side, I get the feeling the lack of accomplishments on community servers is NOT intentional. Regards, Nick From: [email protected] [mailto:[email protected]] On Behalf Of {{A-BS}}TTechgunner Sent: 30 May 2012 04:46 To: [email protected] Subject: Re: [Csgo_servers] Community Servers & Achievements - workaround I would also like to know the answer to that and how to create a lobby reservation. On May 29, 2012 4:14 PM, <[email protected]> wrote: > > Thanks for the info Nick. Just a quick question. Where are you suppose to put in mm_force_dedicated_server <IP> at? Every time I put that in the console it says unknown command. > > > On 29.05.2012 15:03, Nick Emson wrote: >> >> Dear All, >> >> I have a solution / workaround to the community server / achievement >> issue, until such time the game gets flushed out with a proper lobby >> system and left4dead2-esque menus (I think 5 on 5 team-versus lobbies >> were mentioned). >> >> On the belief the issue highlighted that CS:GO was using the lobby >> reservation system introduced in L4D2, I did some experiments with >> 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', and used a mixture of >> >> the server browser (community servers) and the 'Find a game' >> matchmaking system. >> >> I believe the problem seen stems from the fact we are connecting to >> our dedicated boxes using the community server browser list. Doing so >> does not create a lobby reservation, and thus does not enter the valve >> matchmaking system. This is the same result as connecting to an empty >> server in L4D2 via 'openserverbrowser' or the community-servers main >> menu list. You can see this by looking at 2 things upon entering the >> server: >> >> 1/ The console displays a message that "achievements/stats/etc are >> disabled" >> >> 2/ 'net_graph 3' shows "offline" in the bottom-right >> >> EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg [1] >> >> >> Instead, you need to connect to your empty, hibernating server using >> matchmaking ("find a game" menu entry) and forcing an IP using the >> classic 'mm_force_dedicated_server' command. Ensure the IP is of a >> server running the correct game mode / type! This makes the connection >> go through matchmaking, make a lobby reservation, create a game and >> connect to your server. You will now see: >> >> 1/ The console shows a lobby id (reservation) >> >> 2/ 'net_graph 3' shows "dedicated" in the bottom-right >> >> EXAMPLE: http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg >> [2] >> >> >> In theory, 'sv_search_key' should do the same thing, however this >> appears to be broken - testing shows that it does attempt to do what >> is intended, but always reports "0 search results", when I can clearly >> see servers in the browser with my custom key set. >> >> EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg [3] >> >> >> TL;DR - Use "mm_force_dedicated_server x.x.x.x:xxxxx" and your server >> IP, then use the "Find A Game" menu option ensuring you choose the >> correct game mode for your server. Do not use the community servers >> server-browser. >> >> VALVE: Please fix the broken sv_search_key which is not returning >> results as expected. Longer term I imagine we are going to see L4D2 >> style "Team Versus" matchmaking for 5 on 5 pug wars I suppose, and a >> fleshed out menu / lobby system, so I expect some of the issues with >> community servers being connected to via the browser is due to >> features not being complete or implemented yet? >> >> - Nick / 'TeeCee' >> >> P.s> Some of the official 3rd-party servers via matchmaking in the UK >> are awful - terrible lag and 'IN' rate drops. NAMELY >> "FREEGAMESERVERS.GG" - whoever admins these, please sort them out - >> >> they are consistently awful and unplayable, and why I resorted to >> spending time using my own server which is better. >> >> FROM: [email protected] [4] >> [mailto:[email protected]] [5] ON BEHALF OF >> Jonas Andersson >> SENT: 26 May 2012 05:54 >> TO: [email protected] [6] >> SUBJECT: [Csgo_servers] Community Servers & Achievements >> >> >> I've noticed that I cannot earn achievements in my own server nor any >> other community server I've joined. Is there a setting that is >> disabled by default, preventing achievements from being earned? I can >> earn them just fine in valve servers. I usually check just by getting >> a kill with any gun and seeing if the kill count increments on the >> achievement page. >> >> Links: >> ------ >> [1] http://www.fussake.com/tc/csgo/server_browser-fail.jpg >> [2] http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg >> [3] http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg >> [4] mailto:[email protected] >> [5] mailto:[mailto:[email protected]] >> [6] mailto:[email protected] > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
