http://i.imgur.com/sso5s.png

2.8ghz quad 

4 gig ram

 

That’s 1 csgo server with 30 people on it.

 

Make sure you set the servers max_fps to the same as the tickrate as any higher 
is a waste..

 

Source on it being a waste:

http://store.steampowered.com/news/?appids=730

- The most important difference is that the game tick rate is now shown in the 
bottom left, which is where “sv:” (server fps) used to be. Server fps is not 
really a useful metric for players except when it is below the tick rate 
(indicating the server is overloaded). Server FPS above the tick rate is 
meaningless.

 

 

Thanks

Nick Ireland

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Jonathon King
Sent: Thursday, 14 June 2012 2:26 PM
To: [email protected]
Subject: [Csgo_servers] Server Performance

 

Hello all. Just wondering if some of you other server operators could let me 
know what kind of CPU usage you are seeing on populated servers, and your 
hardware.

 

This is what I’m seeing with a full 32 player dust2 deathmatch plugin server 
(66 tick).

http://i.imgur.com/11coR.png

It seems pretty high for just 32 players. I’m on a quad core 3.4Ghz with 8GB 
RAM. Is SRCDS just inefficient on CSGO, or have I done something wrong? 
Hyperthreading is enabled. Could that be a problem? I was hoping to run 64 
player servers, but unless I’ve done something wrong, it’s going to take a 
supercomputer Smile with tongue out

<<image001.png>>

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