Last time I checked the CS GO servers were running at a tickrate of 102.4. Now they recently changed the default max updaterate/cmdrate to 64... I just checked the GetTickInterval function and they added back -tickrate and are now doing calculations which make me think the tickrate might be different by default from a server to an other. One day they say that they want all servers to run at the same tickrate, an other day they're allowing everybody to change it...
2012/6/14 Philip Giuliani <[email protected]>: > At the moment my server runs on 250FPS. It will change a lot if i change the > tickrate & fps_max to 66? > > > 2012/6/14 AnAkIn <[email protected]> >> >> This is wrong just like many articles that are written on steam >> support. Many haven't been written by Valve and are just copy pasted >> from somewhere else. >> >> 2012/6/14 Alistair C <[email protected]>: >> > Seems at odds with: >> > >> > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 >> > >> > "WHY HIGHER FPS? >> > >> > The key reason to run higher FPS is the render time. At 1000FPS, the >> > server is rendering one frame every 1 millisecond (ms). This means >> > that the worst-case adder to the player ping is only 1ms, IE: the >> > player gets more accurate data and can get it more often. >> > >> > At 300FPS it's only 3ms which is perfectly acceptable, but at 100FPS >> > it's 10ms, which is a significant percentage of a 100 ping (10%). A >> > player with a 100 ping would actually be getting 110ms response time >> > from the server. Many AMD systems will only run 60FPS without the ping >> > booster which is 17ms. >> > >> > This is still not too significant but it can change the feel and >> > response time of your server for players. >> > >> > Without the FPS Boost your server will use significantly less CPU but >> > accuracy may suffer." >> > >> > >> > --- >> > >> > Be good to get this cleared up properly. >> > >> > >> > >> > >> > On 14 June 2012 10:31, Nick Ireland <[email protected]> wrote: >> >> >> >> http://i.imgur.com/sso5s.png >> >> >> >> 2.8ghz quad >> >> >> >> 4 gig ram >> >> >> >> >> >> >> >> That’s 1 csgo server with 30 people on it. >> >> >> >> >> >> >> >> Make sure you set the servers max_fps to the same as the tickrate as >> >> any higher is a waste.. >> >> >> >> >> >> >> >> Source on it being a waste: >> >> >> >> http://store.steampowered.com/news/?appids=730 >> >> >> >> - The most important difference is that the game tick rate is now shown >> >> in the bottom left, which is where “sv:” (server fps) used to be. Server >> >> fps >> >> is not really a useful metric for players except when it is below the tick >> >> rate (indicating the server is overloaded). Server FPS above the tick rate >> >> is meaningless. >> >> >> >> >> >> >> >> >> >> >> >> Thanks >> >> >> >> Nick Ireland >> >> >> >> >> >> >> >> From: [email protected] >> >> [mailto:[email protected]] On Behalf Of Jonathon >> >> King >> >> Sent: Thursday, 14 June 2012 2:26 PM >> >> To: [email protected] >> >> Subject: [Csgo_servers] Server Performance >> >> >> >> >> >> >> >> Hello all. Just wondering if some of you other server operators could >> >> let me know what kind of CPU usage you are seeing on populated servers, >> >> and >> >> your hardware. >> >> >> >> >> >> >> >> This is what I’m seeing with a full 32 player dust2 deathmatch plugin >> >> server (66 tick). >> >> >> >> http://i.imgur.com/11coR.png >> >> >> >> It seems pretty high for just 32 players. I’m on a quad core 3.4Ghz >> >> with 8GB RAM. Is SRCDS just inefficient on CSGO, or have I done something >> >> wrong? Hyperthreading is enabled. Could that be a problem? I was hoping to >> >> run 64 player servers, but unless I’ve done something wrong, it’s going to >> >> take a supercomputer >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> -- >> Best regards, >> AnAkIn >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Best regards, AnAkIn _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
