Valve has already said multiple times that it's per tick. 2012/6/14 Nick Ireland <nick.k.irel...@gmail.com>: > From what I make of > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking the > only time a client receives game data from the server is per tick, not per > server frame.. > > Could be wrong, like you said it would be good to get it cleared up. We > should all tweet bomb @csgo_dev ;) > > > Thanks > Nick Ireland > > > -----Original Message----- > From: csgo_servers-boun...@list.valvesoftware.com > [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Alistair C > Sent: Thursday, 14 June 2012 8:06 PM > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Server Performance > > Seems at odds with: > > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 > > "WHY HIGHER FPS? > > The key reason to run higher FPS is the render time. At 1000FPS, the server > is rendering one frame every 1 millisecond (ms). This means that the > worst-case adder to the player ping is only 1ms, IE: the player gets more > accurate data and can get it more often. > > At 300FPS it's only 3ms which is perfectly acceptable, but at 100FPS it's > 10ms, which is a significant percentage of a 100 ping (10%). A player with a > 100 ping would actually be getting 110ms response time from the server. Many > AMD systems will only run 60FPS without the ping booster which is 17ms. > > This is still not too significant but it can change the feel and response > time of your server for players. > > Without the FPS Boost your server will use significantly less CPU but > accuracy may suffer." > > > --- > > Be good to get this cleared up properly. > > > > > On 14 June 2012 10:31, Nick Ireland <nick.k.irel...@gmail.com> wrote: >> >> http://i.imgur.com/sso5s.png >> >> 2.8ghz quad >> >> 4 gig ram >> >> >> >> That's 1 csgo server with 30 people on it. >> >> >> >> Make sure you set the servers max_fps to the same as the tickrate as any > higher is a waste.. >> >> >> >> Source on it being a waste: >> >> http://store.steampowered.com/news/?appids=730 >> >> - The most important difference is that the game tick rate is now shown in > the bottom left, which is where "sv:" (server fps) used to be. Server fps is > not really a useful metric for players except when it is below the tick rate > (indicating the server is overloaded). Server FPS above the tick rate is > meaningless. >> >> >> >> >> >> Thanks >> >> Nick Ireland >> >> >> >> From: csgo_servers-boun...@list.valvesoftware.com >> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of >> Jonathon King >> Sent: Thursday, 14 June 2012 2:26 PM >> To: csgo_servers@list.valvesoftware.com >> Subject: [Csgo_servers] Server Performance >> >> >> >> Hello all. Just wondering if some of you other server operators could let > me know what kind of CPU usage you are seeing on populated servers, and your > hardware. >> >> >> >> This is what I'm seeing with a full 32 player dust2 deathmatch plugin > server (66 tick). >> >> http://i.imgur.com/11coR.png >> >> It seems pretty high for just 32 players. I'm on a quad core 3.4Ghz >> with 8GB RAM. Is SRCDS just inefficient on CSGO, or have I done >> something wrong? Hyperthreading is enabled. Could that be a problem? I >> was hoping to run 64 player servers, but unless I've done something >> wrong, it's going to take a supercomputer >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
-- Best regards, AnAkIn _______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers