I tried changing maxplayers to 11 and kept bot quota 10 and people can
connect. It must be the lack of reserve slots or something
On Aug 12, 2012 1:48 PM, "Mitch M" <[email protected]> wrote:

>  Sorry for the multiple emails in a row but here is the error I am getting
> in console
>
> Connecting to public(50.73.231.147:27015) ...
> 2249.768:  Sending UDP connect to public IP 50.73.231.147:27015
> Server using 'public' lobbies, requiring pw no, lobby id 186000052981497
> RememberIPAddressForLobby: lobby 186000052981497 from address
> 50.73.231.147:27015
> Unknown command "joingame"
> GameTypes: could not find matching game type "".
> CSysSessionClient: Server ping failed
>
> It gives this error how ever I try to join, either through console or the
> server browser.
>
> When you are the first player in the server and look in console it says
> "players 1 (10 bots) / 30 humans"
>
> When you guys join a server that already has players does it go to the
> "joining lobby screen"?
> ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Sun, 12 Aug 2012 13:33:39 -0400
> Subject: Re: [Csgo_servers] 1 slot server?
>
>  Still not working. When the server is empty it shows 0/30, when the first
> player joins it shows 1/21 and when the second player connects it goes to
> the connecting to lobby screen and says failed to ping server, try again.
>
> I am using the gamemodes_server.txt you had in the email and the
> gamemodes.txt that is from the new updat and has not been modified.
>
> ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Sun, 12 Aug 2012 13:26:39 -0400
> Subject: Re: [Csgo_servers] 1 slot server?
>
>  Thanks Steven, trying this now.
>
> ------------------------------
> Date: Sun, 12 Aug 2012 10:20:30 -0700
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] 1 slot server?
>
> eh, this is the second post because the first one was denied due to file
> size... can't attach files
>
> -----------------------
> The only thing that might help everyone is to post the contents of your
> gamemodes.txt and gamemodes_server.txt
>
> Here is from our communities classic casual and we get the max population
> of 25 players (seems the limit right now anyways)...
>
> I won't paste the gamemodes.txt because it's the one from valve, file size
> = 50,855 bytes (however, I attached it, but not sure attachments will go
> through).
>
> Our startup command uses +game_type 0 +game_mode 0 +mapgroup mg_bomb_se
> +map de_dust2_se
>
> Here is our gamemodes_server.txt:
> *// To use this file, rename it to GameModes_Server.txt*
> *//*
> *// Values here override the default gamemodes.txt *
> *
> *
> *"GameModes_Server.txt"*
> *{*
> * "gameTypes"*
> * {*
> * "classic"*
> * {*
> * "gameModes"*
> * {*
> * "casual"*
> * {*
> * "maxplayers" "30"*
> * "convars"*
> * {*
> * "bot_defer_to_human_items" "0"*
> * "bot_chatter" "off"*
> * "bot_join_after_player" "0"*
> * *
> * "mp_friendlyfire" "0"*
> * "mp_maxrounds" "0"*
> * "mp_timelimit" "25"*
> * "mp_roundtime" "2.5"*
> * "sv_deadtalk" "1"*
> * "sv_allow_votes" "0" // Voting allowed in this mode*
> * *
> * }*
> *
> *
> * // Map groups for offline modes*
> * "mapgroupsSP"*
> * {*
> * "mg_de_train_se" ""*
> * "mg_de_dust_se" ""*
> * "mg_de_dust2_se" ""*
> * "mg_de_aztec_se" ""*
> * "mg_de_inferno_se" ""*
> * "mg_de_nuke_se" ""*
> * "mg_cs_italy_se" ""*
> * "mg_cs_office_se" ""*
> * "random_classic" ""*
> * }*
> *
> *
> * // Map groups for online modes*
> * "mapgroupsMP"*
> * {*
> * "mg_bomb" ""*
> * "mg_hostage" ""*
> * "mg_dust" ""*
> * "mg_bomb_se" ""*
> *
> *
> * }*
> * }*
> * } *
> * }*
> * }*
> *
> *
> *
> //////////////////////////////////////////////////////////////////////////////////////////////
> *
> *// Map groups*
> *//*
> *// To use a mapgroup, it needs to be defined in a keyvalues*
> *// block such as the example below, as well as listed in the *
> *// 'mapgroupsMP' block within the game mode that will run it,*
> *// such as the example above.*
> *//*
> *// Then launch the server with '+mapgroup MAPGROUPNAME'*
> *//*
> *// Example:*
> *//*
> *// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se*
> *//*
> *//*
> *// Check the developer wiki for updated community info*
> *//
> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
> *
> *
> //////////////////////////////////////////////////////////////////////////////////////////////
> *
> *
> *
> * "mapgroups"*
> * {*
> * "mg_hostage"*
> * {*
> * "imagename" "mapgroup-hostage"*
> * "nameID" "#SFUI_Mapgroup_hostage"*
> * "name" "mg_hostage"*
> * "maps"*
> * {*
> * "cs_office" ""*
> * "cs_italy" ""*
> * }*
> * }*
> *
> *
> * "mg_bomb"*
> * {*
> * "imagename" "mapgroup-bomb"*
> * "nameID" "#SFUI_Mapgroup_bomb"*
> * "name" "mg_bomb"*
> * "maps"*
> * {*
> * "de_dust2" ""*
> * "de_train" ""*
> * "de_inferno" ""*
> * "de_dust" ""*
> * "de_aztec" ""*
> * "de_nuke" ""*
> * }*
> * }*
> *
> *
> *
> *
> * "mg_dust"*
> * {*
> * "imagename" "map-dust2-overall"*
> * "nameID" "#SFUI_Mapgroup_dust"*
> * "name" "mg_dust"*
> * "maps"*
> * {*
> * "de_dust" ""*
> * "de_dust2" ""*
> * }*
> * }*
> *
> *
> * "mg_bomb_se" // mapgroup definition*
> * {*
> * "imagename" "mapgrou-bomb"*
> * "nameID" "#SFUI_Mapgroup_bomb_se"*
> * "name" "mg_bomb_se"*
> * "maps"*
> * {*
> * "de_dust_se" ""*
> * "de_dust2_se" ""*
> * "de_nuke_se" ""*
> * "de_train_se" ""*
> * "de_inferno_se" ""*
> * "de_aztec_se" ""*
> * "cs_italy_se" ""*
> * "cs_office_se" ""*
> * }*
> * }*
> * }*
> *}*
>
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