I agree. Shipping with a hash cache would be simple to implement and very
beneficial.

On Tuesday, August 21, 2012, Marco Padovan wrote:

>  Hope they will provide cached files for the standard maps as currently
> it's overkilling to check them at each start
>
>  Il 21/08/2012 13:39, Henrik Adolfsson ha scritto:
>
> Hi,
>
> I'm getting the message pasted below after the latest update. This causes our 
> servers to hold for 3-4 minutes before it starts.
>
> This happens even though I've put "sv_pure 0" in both server.cfg and 
> autoexec.cfg.
>
> /home/csgo-ds/srcds_run: 32: /home/csgo-ds/srcds_run: pushd: not found
> /home/csgo-ds/srcds_run: 35: /home/csgo-ds/srcds_run: popd: not found
> Server will auto-restart if there is a crash.
> LD_LIBRARY_PATH=/home/csgo-ds/bin:/home/csgo-ds:/home/csgo-ds/bin:
> #ConVarRef developer doesn't point to an existing ConVar
> #Using breakpad minidump system
> Using breakpad crash handler
> #PERF WARNING: Failed to open model substitution file, cannot swap models out 
> based on gpu_level!
> #
> #Console initialized.
> #Hashing all VPK files for pure server operation.
>
> Are there any way to bypass this? Since we start our servers on-demand it 
> causes huge problems for our customers.
>
>
> Best,
> Henrik Adolfsson
>
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>
>
>

-- 


Kind regards,
*Saul Rennison*
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