I agree. Shipping with a hash cache would be simple to implement and very beneficial.
On Tuesday, August 21, 2012, Marco Padovan wrote: > Hope they will provide cached files for the standard maps as currently > it's overkilling to check them at each start > > Il 21/08/2012 13:39, Henrik Adolfsson ha scritto: > > Hi, > > I'm getting the message pasted below after the latest update. This causes our > servers to hold for 3-4 minutes before it starts. > > This happens even though I've put "sv_pure 0" in both server.cfg and > autoexec.cfg. > > /home/csgo-ds/srcds_run: 32: /home/csgo-ds/srcds_run: pushd: not found > /home/csgo-ds/srcds_run: 35: /home/csgo-ds/srcds_run: popd: not found > Server will auto-restart if there is a crash. > LD_LIBRARY_PATH=/home/csgo-ds/bin:/home/csgo-ds:/home/csgo-ds/bin: > #ConVarRef developer doesn't point to an existing ConVar > #Using breakpad minidump system > Using breakpad crash handler > #PERF WARNING: Failed to open model substitution file, cannot swap models out > based on gpu_level! > # > #Console initialized. > #Hashing all VPK files for pure server operation. > > Are there any way to bypass this? Since we start our servers on-demand it > causes huge problems for our customers. > > > Best, > Henrik Adolfsson > > _______________________________________________ > Csgo_servers mailing [email protected] > <javascript:_e({}, 'cvml', > '[email protected]');>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -- Kind regards, *Saul Rennison*
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