Put in command line +sv_pure 0 and it will start much quicker 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Absurd
Minds
Sent: Wednesday, August 22, 2012 7:45 PM
To: [email protected]
Subject: Re: [Csgo_servers] Hashing all VPK files for pure server operation

Wow, I'm trying to start all 10 of my servers right now (testing out a
machine reboot startall script) and this is INCREDIBLY slow. It's been
thirty minutes and only two of them have started.

On Tue, Aug 21, 2012 at 11:19 AM, Saul Rennison <[email protected]>
wrote:
> I agree. Shipping with a hash cache would be simple to implement and 
> very beneficial.
>
> On Tuesday, August 21, 2012, Marco Padovan wrote:
>>
>> Hope they will provide cached files for the standard maps as 
>> currently it's overkilling to check them at each start
>>
>> Il 21/08/2012 13:39, Henrik Adolfsson ha scritto:
>>
>> Hi,
>>
>> I'm getting the message pasted below after the latest update. This 
>> causes our servers to hold for 3-4 minutes before it starts.
>>
>> This happens even though I've put "sv_pure 0" in both server.cfg and 
>> autoexec.cfg.
>>
>> /home/csgo-ds/srcds_run: 32: /home/csgo-ds/srcds_run: pushd: not 
>> found
>> /home/csgo-ds/srcds_run: 35: /home/csgo-ds/srcds_run: popd: not found 
>> Server will auto-restart if there is a crash.
>> LD_LIBRARY_PATH=/home/csgo-ds/bin:/home/csgo-ds:/home/csgo-ds/bin:
>> #ConVarRef developer doesn't point to an existing ConVar #Using 
>> breakpad minidump system Using breakpad crash handler #PERF WARNING: 
>> Failed to open model substitution file, cannot swap models out based 
>> on gpu_level!
>> #
>> #Console initialized.
>> #Hashing all VPK files for pure server operation.
>>
>> Are there any way to bypass this? Since we start our servers 
>> on-demand it causes huge problems for our customers.
>>
>>
>> Best,
>> Henrik Adolfsson
>>
>> _______________________________________________
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>> [email protected]
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>>
>>
>
>
> --
>
>
> Kind regards,
> Saul Rennison
>
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