Wow, I'm trying to start all 10 of my servers right now (testing out a
machine reboot startall script) and this is INCREDIBLY slow. It's been
thirty minutes and only two of them have started.

On Tue, Aug 21, 2012 at 11:19 AM, Saul Rennison <[email protected]> wrote:
> I agree. Shipping with a hash cache would be simple to implement and very
> beneficial.
>
> On Tuesday, August 21, 2012, Marco Padovan wrote:
>>
>> Hope they will provide cached files for the standard maps as currently
>> it's overkilling to check them at each start
>>
>> Il 21/08/2012 13:39, Henrik Adolfsson ha scritto:
>>
>> Hi,
>>
>> I'm getting the message pasted below after the latest update. This causes
>> our servers to hold for 3-4 minutes before it starts.
>>
>> This happens even though I've put "sv_pure 0" in both server.cfg and
>> autoexec.cfg.
>>
>> /home/csgo-ds/srcds_run: 32: /home/csgo-ds/srcds_run: pushd: not found
>> /home/csgo-ds/srcds_run: 35: /home/csgo-ds/srcds_run: popd: not found
>> Server will auto-restart if there is a crash.
>> LD_LIBRARY_PATH=/home/csgo-ds/bin:/home/csgo-ds:/home/csgo-ds/bin:
>> #ConVarRef developer doesn't point to an existing ConVar
>> #Using breakpad minidump system
>> Using breakpad crash handler
>> #PERF WARNING: Failed to open model substitution file, cannot swap models
>> out based on gpu_level!
>> #
>> #Console initialized.
>> #Hashing all VPK files for pure server operation.
>>
>> Are there any way to bypass this? Since we start our servers on-demand it
>> causes huge problems for our customers.
>>
>>
>> Best,
>> Henrik Adolfsson
>>
>> _______________________________________________
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>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>
>
> --
>
>
> Kind regards,
> Saul Rennison
>
> _______________________________________________
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