I have just added sv_pure to the server launch command as you see below:
./srcds_run -game csgo -console -usercon +net_public_adr 99.37.0.53 +hostport
27017 +game_type 0 +game_mode 1 +mapgroup mg_fullrotation +map de_dust2
+sv_pure 0 -autoupdate -steam_dir ../steamcmd/ -steamcmd_script update_csgo
-debug
And it works like a charm. Should have read the first statement a little more
clearly. Just changing the cvar in the server.cfg just sopped the server from
constantly kicking players out for the false positive pack01_000.vpk, for
instance. Was kicking 3 our of 4 attempts. Thanks for the advice this works
MUCH better! (who knew)
Now we need to get connection consistency to allow more then just 2 players and
tweak out some of game-play. Weapons do not seem to be as accurate as they
should be. Otherwise, everything is working beautifully.Keep up the fantastic
work!
Best Regards,
Krillin
________________________________
From: Gordon <[email protected]>
To: Krillins World <[email protected]>;
[email protected]
Sent: Wednesday, August 22, 2012 8:49 PM
Subject: Re: [Csgo_servers] sv_pure 0
Adding +sv_pure 0 drastically increases my startup time (as it's skipping the
hash, no?).
On Wed, Aug 22, 2012 at 5:47 PM, Krillins World <[email protected]> wrote:
This command only solved the issue with kicking players out of the server with
false positive readings of .vpk file differs from server. We had use this
command to stop this. However this command doesn't stop the server from
constantly rehashing the .vpk files when a server a launched or restarted.
>
>
>We all agree. We need a better mechanism for checks of server / client files
>then this.
>
>
>Best Regards,
>Krillin
>
>
>
>
>________________________________
>
>
>
>Have you added +sv_pure 0 to command line so server doesn't try to hash files?
>
>
>
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