I have just added sv_pure to the server launch command as you see below:

./srcds_run -game csgo -console -usercon +net_public_adr 99.37.0.53 +hostport 
27017 +game_type 0 +game_mode 1 +mapgroup mg_fullrotation +map de_dust2 
+sv_pure 0 -autoupdate -steam_dir ../steamcmd/ -steamcmd_script update_csgo 
-debug

And it works like a charm. Should have read the first statement a little more 
clearly. Just changing the cvar in the server.cfg just sopped the server from 
constantly kicking players out for the false positive pack01_000.vpk, for 
instance. Was kicking 3 our of 4 attempts. Thanks for the advice this works 
MUCH better! (who knew)

Now we need to get connection consistency to allow more then just 2 players and 
tweak out some of game-play. Weapons do not seem to be as accurate as they 
should be. Otherwise, everything is working beautifully.Keep up the fantastic 
work!


Best Regards,
Krillin



________________________________
 From: Gordon <[email protected]>
To: Krillins World <[email protected]>; 
[email protected] 
Sent: Wednesday, August 22, 2012 8:49 PM
Subject: Re: [Csgo_servers] sv_pure 0
 

Adding +sv_pure 0 drastically increases my startup time (as it's skipping the 
hash, no?).


On Wed, Aug 22, 2012 at 5:47 PM, Krillins World <[email protected]> wrote:

This command only solved the issue with kicking players out of the server with 
false positive readings of .vpk file differs from server. We had use this 
command to stop this. However this command doesn't stop the server from 
constantly rehashing the .vpk files when a server a launched or restarted.
>
>
>We all agree. We need a better mechanism for checks of server / client files 
>then this.
>
>
>Best Regards,
>Krillin
>
>
>
>
>________________________________
>
>
>
>Have you added +sv_pure 0 to command line so server doesn't try to hash files?
>
>
>
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