The cvars are sv_maxupdaterate and sv_maxcmdrate if my memory is not
failing me.
On Sep 1, 2012 7:05 PM, "Collin Howard" <[email protected]> wrote:

> Tickrate is a new concept to me since I never ran CS:S or L4D2 etc. How
> would I know that my server is running on 128tick? When I input the
> sv_cmdrate 128 and sv_updaterate 128 in server.cfg on csgo it just say
> unknown cvars when i start up server
>
>
>   ------------------------------
> *From:* Alex Dibley <[email protected]>
> *To:* [email protected]
> *Sent:* Saturday, September 1, 2012 6:55:33 PM
> *Subject:* Re: [Csgo_servers] ticrate problem
>
> Hey,
>
> The issue with those is their computer isn't setup correctly to handle 128
> tick (or their machine/internet isn't able to output 128tick).
>
> ask them to set their cl_cmdrate to 128 and try and connect to the server.
>
> If this doesn't resolve the issue, ask them to notify you which one isn't
> showing 128
>
> (the top one is input (your connection to the server)) - If this is below
> 128 (40-50) then the issue is with their internet
> (the bottom one is output (the server to your connection)) - If this is
> below 128 (40-50) then the issue is with the server. Please Note: if the
> tickrate is 124-128 (like the screenshot above), there is nothing wrong
> with the server.
>
> On Sat, Sep 1, 2012 at 11:21 PM, Ejziponken - <[email protected]> wrote:
>
>  Hey.
>
> Hosting a CSGO  CSDM publicserver 32 slot. This is a print from my game:
> http://www.fuskbugg.se/dl/sJFptM
>
> So my question is, what are those numbers in the red box? Because some
> players complains about those numbers, they say they have like 40-50 while
> I have 128.
>
> If they have 40-50, whats the problem? Is the machine to weak to handle
> the server? I dont really understand because if thats the case, shouldn't I
> have like 40-50 then too? :S
>
> / Ejz @ BrutalCS.nu
>
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