Also, Yahn's original article on tick rate (the only Valve employee to edit
the article) never mentioned improved hit registration. Somebody else put
that in, with no citations.

On Thursday, September 20, 2012, Saul Rennison wrote:

> Considering how this entire thread started off as  somebody complaining
> that non-standard tick rate was buggy, that's a pretty good reason.
>
> On Thursday, September 20, 2012, Absurd Minds wrote:
>
>> But the most important thing and what it all boils down to is this: there
>> is no reason tip force it. Let the server admins choose. Even if you're one
>> of the people who can't see a difference, let operators choose. Valve had
>> all their official ones on 66, can't that be enough for you naysayers?
>>
>> /discussion
>> On Sep 19, 2012 7:20 PM, "Absurd Minds" <[email protected]> wrote:
>>
>>> Yeah let's just keep everything terrible because it'll keep the children
>>> pacified. Great idea. Valve knows there's a difference, players know
>>> there's a difference, and people love counter strike because it's
>>> customizable. Locking it is an extremely terrible idea.
>>> On Sep 19, 2012 7:10 PM, "Valentin G." <[email protected]> wrote:
>>>
>>>> And this whole thread is precisely the reason why it should have been
>>>> locked in the first place.
>>>>
>>>>
>>>> On Thu, Sep 20, 2012 at 12:45 AM, Steven Hartland
>>>> <[email protected]> wrote:
>>>> > Remove the option and there will be no demand and that's solves both
>>>> issues
>>>> > :)
>>>> >
>>>> > ----- Original Message -----
>>>> > From: Valtteri Kiviniemi
>>>> > To: [email protected]
>>>> > Sent: Wednesday, September 19, 2012 5:07 PM
>>>> > Subject: Re: [Csgo_servers] 128 tickrate server makes door at
>>>> de_nukeor
>>>> > de_nuke_se move slower than when it is @ 64 tick server
>>>> >
>>>> > It's not about benefit. Hosting 66tick would actually be more
>>>> beneficial
>>>> > since you could host more instances per server. At least in Finland
>>>> its
>>>> > aboud DEMAND. Customers want 128tick servers and thats what they will
>>>> get.
>>>> >
>>>> >
>>>> > ================================================
>>>> > This e.mail is private and confidential between Multiplay (UK) Ltd.
>>>> and the
>>>> > person or entity to whom it is addressed. In the event of
>>>> misdirection, the
>>>> > recipient is prohibited from using, copying, printing or otherwise
>>>> > disseminating it or any information contained in it.
>>>> >
>>>> > In the event of misdirection, illegible or incomplete transmission
>>>> please
>>>> > telephone +44 845 868 1337
>>>> > or return the E.mail to [email protected].
>>>> >
>>>> > _______________________________________________
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>>>>
>>>> _______________________________________________
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>>>
>
> --
>
>
> Kind regards,
> Saul Rennison
>


-- 


Kind regards,
Saul Rennison
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