Because the source engine was so poorly coded that higher tickrates
weren't viable in CS:S, and games like tf2 and l4d2 don't need good
hit registry by nature.

On Thu, Sep 20, 2012 at 3:04 AM, Andre Müller <[email protected]> wrote:
> Why does Valve fix the Tickrate for CS:S and all other games (i think
> only hl2mp is not fixed) and make it variable for CS:GO.
> A simple question.
>
> Greetings
> Andre
>
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