I would also like to add: Please bring the retry command :) On 20 September 2012 22:47, Valentin G. <[email protected]> wrote:
> A personal issue I'd like to add: > > The chat in it's current form is very poor in its usability. It is > very small and linebreaks very early. Combine that with a ton of > messages that CS:GO feels the need to dump into the chat, including > player team changes and money gains, and you get a chat that you > constantly have to scroll (which also does not quite work). I'd like > to have more info in there. > > On Thu, Sep 20, 2012 at 8:06 PM, Intoxicated bawNg > <[email protected]> wrote: > > There are currently loads of bugs in both the CS:GO server and client, > > many of which are affecting game play and annoying users to the extent > > that they would rather play CSS or another game all together. I have > > made this list while briefly playing on my own servers over the past 2 > > days, there are undoubtedly many more issues with the current build > > and with every update introduces additional issues. > > > > Client bugs: > > - The disconnect console command does not stop a connection attempt > > before the connection has been initialized and information has been > > printed to console and there is no other way to cancel the connection > > attempt. > > - Game cannot connect to another community server if already connected > > to one, it gives an error. > > - Random connection errors when attempting to connect to community > > servers requiring the player to manually connect to the server again. > > - Esc key does not hide the menu UI and go back into the game if the > > community server window is visible, you have to click the X to close > > the window first. This means you have to keep opening and closing this > > window using the main menu and X button if you want to browse the > > server list in between playing in-game, which is very inconvenient. > > - The community server browser filters reset every time the game is > launched. > > - Console UI loses focus multiple times while loading a map, once the > > map has loaded and when the MOTD window is displayed. > > - Multiple kinds of blur at round start and after half time which can > > only be taken away by using a buy menu or in some cases by using a > > scoped rifle. > > - Scoreboard bugs out making the tab key toggle its display instead of > > it disappearing when releasing the key. > > - When viewing the scoreboard and allowing the mouse cursor to become > > visible and take focus you can lose focus of your crosshair and be > > unable to regain control of it without leaving the server, you can > > also lose the ability to open the menu or console, making it > > impossible to leave the server without minimizing the game and killing > > the process. > > - Minimizing the game while it loads a new map causes the game to crash. > > - Game sound volume has been increased far louder than voice chat, > > players should have the option to turn voice chat volume up a lot more > > than the current max else you cannot even hear your teammates that > > have a reasonably loud mic level, let alone the softer mics. > > - Game crashes when connecting to a server from the steam server list > > outside the game. > > - Game client crashes randomly, especially on competitive servers. > > - Map vote menu displays player names instead of maps when scrolling > down. > > - Chat window disappears when you respawn, while you're typing your > message. > > - Legacy radio menus used by mods disappear and ignore inputs at > > random, can have delay when re-rendering and can only be used when > > dead if holding tab to view the scoreboard. > > > > Server bugs: > > - The MOTD window can only open when connecting to the server, you > > should be able to open it later with a motd console command and the > > server should also be able to open it if a mod sends the relevant user > > message. > > - Team change events, including team changes logged to UDP show > > players changing to clan tags instead of "TERRORIST" and "CT". > > - Players killed while using the same clan tag as the enemy are > > counted as team kills and cause players to suicide and be punished for > > team killing. > > - Extra spectator slots appear to have no effect. > > > > Having launched CS:GO in its current beta state, with far less content > > than was originally promised, Valve needs to address these issues as a > > matter of urgency and provide the community with feedback. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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