I would also like to add: Please bring the retry command :)

On 20 September 2012 22:47, Valentin G. <[email protected]> wrote:

> A personal issue I'd like to add:
>
> The chat in it's current form is very poor in its usability. It is
> very small and linebreaks very early. Combine that with a ton of
> messages that CS:GO feels the need to dump into the chat, including
> player team changes and money gains, and you get a chat that you
> constantly have to scroll (which also does not quite work). I'd like
> to have more info in there.
>
> On Thu, Sep 20, 2012 at 8:06 PM, Intoxicated bawNg
> <[email protected]> wrote:
> > There are currently loads of bugs in both the CS:GO server and client,
> > many of which are affecting game play and annoying users to the extent
> > that they would rather play CSS or another game all together. I have
> > made this list while briefly playing on my own servers over the past 2
> > days, there are undoubtedly many more issues with the current build
> > and with every update introduces additional issues.
> >
> > Client bugs:
> > - The disconnect console command does not stop a connection attempt
> > before the connection has been initialized and information has been
> > printed to console and there is no other way to cancel the connection
> > attempt.
> > - Game cannot connect to another community server if already connected
> > to one, it gives an error.
> > - Random connection errors when attempting to connect to community
> > servers requiring the player to manually connect to the server again.
> > - Esc key does not hide the menu UI and go back into the game if the
> > community server window is visible, you have to click the X to close
> > the window first. This means you have to keep opening and closing this
> > window using the main menu and X button if you want to browse the
> > server list in between playing in-game, which is very inconvenient.
> > - The community server browser filters reset every time the game is
> launched.
> > - Console UI loses focus multiple times while loading a map, once the
> > map has loaded and when the MOTD window is displayed.
> > - Multiple kinds of blur at round start and after half time which can
> > only be taken away by using a buy menu or in some cases by using a
> > scoped rifle.
> > - Scoreboard bugs out making the tab key toggle its display instead of
> > it disappearing when releasing the key.
> > - When viewing the scoreboard and allowing the mouse cursor to become
> > visible and take focus you can lose focus of your crosshair and be
> > unable to regain control of it without leaving the server, you can
> > also lose the ability to open the menu or console, making it
> > impossible to leave the server without minimizing the game and killing
> > the process.
> > - Minimizing the game while it loads a new map causes the game to crash.
> > - Game sound volume has been increased far louder than voice chat,
> > players should have the option to turn voice chat volume up a lot more
> > than the current max else you cannot even hear your teammates that
> > have a reasonably loud mic level, let alone the softer mics.
> > - Game crashes when connecting to a server from the steam server list
> > outside the game.
> > - Game client crashes randomly, especially on competitive servers.
> > - Map vote menu displays player names instead of maps when scrolling
> down.
> > - Chat window disappears when you respawn, while you're typing your
> message.
> > - Legacy radio menus used by mods disappear and ignore inputs at
> > random, can have delay when re-rendering and can only be used when
> > dead if holding tab to view the scoreboard.
> >
> > Server bugs:
> > - The MOTD window can only open when connecting to the server, you
> > should be able to open it later with a motd console command and the
> > server should also be able to open it if a mod sends the relevant user
> > message.
> > - Team change events, including team changes logged to UDP show
> > players changing to clan tags instead of "TERRORIST" and "CT".
> > - Players killed while using the same clan tag as the enemy are
> > counted as team kills and cause players to suicide and be punished for
> > team killing.
> > - Extra spectator slots appear to have no effect.
> >
> > Having launched CS:GO in its current beta state, with far less content
> > than was originally promised, Valve needs to address these issues as a
> > matter of urgency and provide the community with feedback.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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