The netgraph shows data you are receiving and ofcourse if someone is visible in 
your screen that means there's data that indicates the position of that player 
and since other players are "visible" only when they are near you that could 
possibly be seen as a small incoming data spike on the net_graph. Still I don't 
think blocking net_graph would actually do anything those who wan't to cheat 
can still do it and those who don't won't even try to use the net_graph for 
that. Even if net_graph was blocked it wouldn't prevent someone from using some 
other method to monitor his incoming data and even filter it in a way that only 
player positional data would be shown etc.

From: [email protected]
Date: Fri, 21 Sep 2012 00:55:01 +0100
To: [email protected]
Subject: Re: [Csgo_servers] 20 different client and server bugs that Valve 
needs to address

Don't think you can see non-local player data without the actual graphical 
version of the net_graph (net_graph 2+).

Kind regards,Saul Rennison



On 20 September 2012 23:58, Andre Müller <[email protected]> wrote:


+ disallow with a server-cvar clientside net_graph 1; in a 1on1

situation you can see via net_graph 1 if a player in near by you



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