This is the list for csgo-servers and not for clients!
There are much more bugs server side which has to be fixed.

- fix the download for custommaps (like de_nuke_ve)
- bring the cvar sv_nostats back!
+ server side cvars to control the shit MVP and other needless shit
for competitive mode
+ the abillty to change the game_type and game_mode instantly
+ convert game_type and game_mode into cvars
+ convert mapgroup into a cvar
+ a mapgroup for all maps
+ the abillity to reload gamemodes.txt and gamemodes_server.txt
- fix the sv_password problem (atm there are some problems with
sv_password, which are posted after the last update)
- fix the laggy server console
+ adding current game_type and game_mode to status output
- improve the watchdog for sv_pure_checkvpk
- fix sv_pure (i think you're working already on this)
+ lzma support for fastdl
+ vpk-support for maps (but also with fastdl, not like the shit as in l4d)
+ provide support for force_install_dir, send the current
serverbasedirectory from the scrds_run to the sreamcmd
+ remove required login for downloading the servercontent, if not >
provide -login -password for steamcmd via srcds_run, maybe read them
also from the environment variables


At the moment I'm really pissed off. Hundred times posted importand
bugs, which are ignored!
Our support board for server get filled with more and more questions
about this anoying stuff! Often the mapgroups are a big problem.


Additional give a simple statement about server tickrate. Will it be
fixed to a value or not. A simple YES or NO is enough. No explaination
required!


Thank You for reading

Andre Müller

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