> In-game, its faster using admin menu than rcon commands. > > On 12 October 2012 19:32, ics <[email protected]> wrote: > >> Option -usercon to startline might also help.
That is exactly my point. It is ludicrous to have to do EVERYTHING from a typed command just because Valve doesn't have those # key inputs transparently mapped to menuselects anymore. At least not when you're dead or otherwise in spec. Unfortunately I do use my numeric keypad, I'm a "cursor key" sort of player rather than a WASD player, so all my keybinds are around the cursor keys and my whole numeric keypad is mapped to weapons etc. What exactly are the # key inputs while in spec used for now, anyway? Switching to different players to spectate while you're dead? We have to give up number keys working as menu inputs for THAT? I have no trouble believing somebody thought it was a highly important feature to have, given the givens of todays gaming scene and what I'll just simply call "release quality" -- and.. well nevermind, I won't go there. But I can also easily imagine at least 50 grown up 2 year olds screaming on the steam forums in separate threads about taking that spectate player by number "feature" away if Valve fixes this menu problem. It's just the way things seem to be with online gaming anymore, and that's why I have barely even bothered reading the steam forums. "Wah! I want my silencers." "Wah! I can't believe some servers let people vote maps in." "Wah! This game should be free!" "Wah! There was a BOT on the server!" "Wah! That server runs a different tickrate. Tickrates should be locked because *I* can't tell the difference so there must not be any." "Wah! If that map is released with cobble spelled correctly well than I just won't play it" "Wah! I sat on the server for 37 whole seconds and nobody else showed up - this server SUCKS!" "Wah! That server dared to load a map that I've never seen before and somebody might kill me!" WAH WAH WAH. So yeah, I do wonder why we even bother trying to run servers and get any decent people on to play. But I digress. I do also recall times where it was necessary to do some bind commands to "remap" the number keys back to slot numbers, etc. with other games in the past, but if I'm not mistaken they were only temporarily needed and Valve DID fix the problem. Only now, this problem in CSGO has been known for quite some time, a bug has been open on it for a long time now, which has missed its milestone for a fix by at least 3 releases that *I* (as an "outsider") am aware of. It obviously just isn't a priority. I don't understand how one can claim to support the mod community and not fix this problem - and let it "slip" through at least 3 major update releases (going by the release #'s). But then again, I also don't understand all the claims that were made about how closely they worked with the competitive counterstrike gaming community before releasing CSGO, with how screwed up the hitboxes are (and getting worse) - particularly at higher tickrates that REAL COMPETITIVE GAMING LEAGUES DEMAND THE MATCHES BE PLAYED AT to "count". Not to mention releasing it with busted sv_pure and sv_consistency. All that hype was just a bunch of hot air, AFAIC. This game was nowhere near ready to be released but they did it anyway, and now instead of fixing key, critical bugs in the game, UI, etc. they are adding more broken junk to the game. But whatever. At least I only paid $13.50 for this one. As a parting note, to the person that blamed all of this on sourcemod: If menus being broken really is all sourcemod's fault, then why can you explicitly bind menuselect* commands to keys to work around it? Where do you think those menuselect* commands came from? The POINT is, server admins who choose to run an admin mod that utilizes menus the gameserver engine itself features should not HAVE to go doing a bunch of bind work to fix input mapping issues, and we definitely should not have to try to teach every player that connects to a server running an admin mod that features voting or other uses of that menu system just so they can actually use it. Not when all anybody has ever had to do to use those menus in the past (with a few temporary exceptions) was just type the #. But again... "whatever". I'm sure somebody will rip this post to pieces too. Best of luck sorting all this out, folks. I'm done trying. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
