All a bunch of valid points. To bad it is not cared about. Ive stated
numerous times on this list of things that need to be fixed and it never
gets fixed. The real public beta of this game is right now and the devs
have selective hearing.

On Fri, Oct 12, 2012 at 11:00 PM, Ryan Murphy <[email protected]> wrote:

> What I think it boils down to is that it's hard to tell when you're really
> being heard - whether you're posting in the forums, on the mailing list or
> that unofficial bug tracker @ http://64bitvps.com/csgo/.   Frustrations,
> sometimes in the form of harsh language, are going to come out.  And I
> think many of us share these frustrations.  Some of us have given up -
> while others are more passionate about seeing a change for the better,
> especially when we have active gaming communities we have to answer to when
> something breaks.  I rarely see anyone from Valve/HPE post to this mailing
> list and when they do - it's very brief.  From what I can tell, there's is
> not a good line of communication between Valve/HPE and the community
> (server operators, admins, modders, players, etc).  I can only speculate on
> how Valve/HPE prioritizes what their development teams focuses on.  But I
> think it's safe to assume that there are very few developers that even look
> at the CS:GO code anymore.  Valve has already made bank on a rushed
> release.  (Does anyone honestly believe it wasn't rushed?)  CS:S is
> possibly my favorite FPS of all time and I was really exciting for CS:GO
> but from the way things have been going so far, it has been a huge
> disappointment.  Granted, it was only about $14-15 - and I feel like at
> that price point - the amount of resources Valve is willing to dedicate to
> improving/bug fixing the game is really showing.  I would be very surprised
> to find out that Ido, or anyone else @ Valve/HPE for that matter, even
> reads 10% of what is discussed here.
>
> I won't even pretend to understand all the facets of game development, but
> I think it can be hard for us to understand why the things that worked well
> and what we loved about 1.6 and CS:S - are broken or just poorly
> implemented in CS:GO.
>
> Here are the primary examples of things that were done right in CS:S/1.6
> but are now broken or missing from CS:GO:
> Who honestly thought that using the # keys to switch between players
> during spectate, was an useful/important feature?  It has been known for
> some time now that it breaks sourcemod menus - do you think we can ever
> expect this to change?  I'm starting to seriously doubt it.
> I love the simplicity of CS:S's menus (and other Valve games for that
> matter).  This poor attempt to mimic Call of Duty style menus, is very
> off-putting.   All I had to do was click Find Servers and double click on
> the server I want to join.  Now I have extra clicks to get to the community
> servers. Fortunately one of those clicks was eliminated when we were
> FINALLY given the open to ignore that pointless pop-up forever (Did Valve
> think they were tapping into a brand new demographic when they released
> this game) would it have been too much to ask that the Community Servers
> menu option be included on the root menu?
> I know it's a very basic thing, but now I can't hit the Escape key to get
> out of the Community Servers listing - I have to click the small x in the
> top right corner.  I've become so used to CS:S menus.
> ALT+TABBING back and forth to the game causes it to crash a lot more than
> it used to.
> Why disable sprays?  Most of the functionality seems to be there.  Would
> it be too much to ask for a cvar to allow it?
> Why can't we spectate our killer immediately after death even if there are
> bots? Even when you set sv_botcontrollable 0.
> We're still dealing with that extremely annoying blur effect at the
> beginning of a custom map.  We've had to set our warmup and first level
> weapons for armsrace/gungame to scoped weapons as a workaround.  But even
> this isn't a workaround for players joining the game late.
> No Free-look spectating.
> No way to mute specific players and adjust voice send/receive volumes.
> No Bunnyhopping and boost cvars.  The deathrun, gungame, bhop, climb, etc.
> community would much appreciate it if these features were added back in.
> Sort by something other than "score" in scoreboard.  Some of us would
> rather see K/D ratio take priority.
> Ability to disable in-game music - again, this isn't Call of Duty.
> No motd chat command.  Can only view motd when first joining the server.
> Loading screens that actually tell me if it's downloading custom files
> from servers.
> And the most mind-boggling thing that's missing is the "retry" command.
>  Dear Science, WHY!?
>
> The aforementioned, although basic stuff, has really affected my desire to
> even load up CS:GO.  And I have several friends who feel the same.  The
> longer it takes to fix these the things we've become accustomed and have
> generally come to expect - the more CS:GO's player base will dwindle.
>
>
> > > Step back and take a look at your message. You start by complaining
> about
> > > all the complaining that's going on, then you continue to complain
> about
> > > more things. I really don't think there's anything that can be done to
> > > please you at this point.
> > Yeah, from a certain perspective, that's true. (ie, from a perspective
> > that complaining about anything is just more complaining).
> > It's not about "pleasing me", jholland, and I'm not asking for a refund.
> > I'm saying they ought to be focusing more on fixing bugs than introducing
> > new features at this point. Every devel shop has a "bug budget" and/or
> > "devel budget" - ie there is only so much time with the people they have
> > etc. and they have to decide what can be fixed etc. and things have to
> get
> > prioritized. I am questioning what their priorities are.
> > And yeah, I realize they ARE fixing bugs - I do read the update news
> every
> > time - but they broke a major thing with last night's update and it
> wasn't
> > in the release notes...
> > We may be able to rebind OUR keys, but map voting by any other players,
> > unless they are alive, is broken too. I don't see a lot of value in
> > trying to convince the few stragglers we get anymore, and who are only
> > going to probably stick around for a few minutes anyway, that they need
> to
> > re-bind a bunch of keys so they can vote for the next map or otherwise
> use
> > the popup menus. How many of them do you think will bother? They'll just
> > disconnect and go somewhere else. Or play a different game.
>
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