> The valve's job isn't to maintain a support for plugins, this is > ridiculous. It was the same jokes for CSS. If SM can't provide working > tools then it's SM staff problem. Enjoy the stats argument, it is > ridiculous if you have a clue about how previous version did get popular.
It's not an SM problem. Valve broke something with the release of this game that has worked for every other Valve FPS game I have messed with since 2006. ie, menu input. It wasn't even broken in the L4D games they ripped the engine from. Sourcemod is using functionality the engine supports to have these menus at all. You can't blame sourcemod or, ahem, EVERY OTHER mod/plugin that can create those menus because Valve removed the ability for those inputs to be handled by popup menus when the player is dead or in spec. They override those inputs to do something else instead. Is that Sourcemod's fault? Last night's update removed even the workaround. And for your information I WAS there when the previous version got popular. I am not saying, in case I was not already clear enough, that competitive mode gameplay itself is not important. I'm saying that it is impractical to spend so much time/focus on a feature that caters to "competitive" players who would rather use a lobby to land on some random server, and roll the dice as far as what you are going to get -- rather than just use the @#$@#$ server browser where you KNOW what server you're going to -- when there are very serious gameplay, server management, and other problems with this game. Let me ask you a question, since you are clearly so much more intelligent and experienced than I: Can YOU use rcon from your game client while you are connected to your server to issue a kick, banid, or whatever command you need to in CS:GO? (yes, I know all about setting rcon_password first, and so forth) Because I have tried it with a 100% clean, unmodified server, and it doesn't work. You can't connect to the server, even though rcon is working (I have an rcon password set on the server). But you don't think it's good to have server management/mod plugins supported by the game? Sure, I can keep the console up on a different monitor. I do. But you want to talk ridiculous? It is RIDICULOUS to have to use the server console to kick someone, change the map, or whatever, because Valve broke the popup menu inputs in this game. But I'm quickly arriving at the point I pretty much always do with all this -- why bother messing with it at all? > > 2012/10/12 Tackdriver <[email protected]> > >> >> Not very practical if you have to stay Alive to moderate a server! >> >> >> >> Getting very frustrated with these patches that are supposed to "fix" >> >> things. Four patches in 2 weeks, with minimal notice to boot! >> What's >> >> happening here? >> > >> > Thanks, Valve. It was hard enough to get a game going on any of our >> > servers with the dwindling number of people playing CSGO. >> >> Oh and "just for the record" - this is my basis for saying CSGO is >> circling the bowl: >> >> >> http://steamgraph.net/index.php?action=graph&jstime=1&appid=730&from=1345003200000&to=1350014400000 >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
