Wait a sec....so if I put the quakesounds plugin in, where exactly am I putting this ClientCommand so everyone can hear it?
On Wed, Oct 24, 2012 at 3:34 PM, Nicholas Hastings <[email protected] > wrote: > You don't need to specifically put them in the music dir; you just need > to mark them to be streamed (or have the client rebuild the audio cache). > > You can mark them to be streamed instead of from cache by using the 'play' > client command and prefixing the path with an asterisk. SourceMod example: > ClientCommand( > client, "play *custom/mysound.mp3" ) > > > On 10/24/2012 5:30 PM, pater.invictus wrote: > > Many of the mods and plugins use sounds that must be placed in the > csgo\sound\music\ directory. > > This is mostly annoying because almost everyone I know Turns the in game > sound off - therefore they cannot hear 3rd party sounds/quakesounds etc.... > > How hard is it to allow these plugins to call sounds from a custom > directory? > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
