Wait a sec....so if I put the quakesounds plugin in, where exactly am I
putting this ClientCommand so everyone can hear it?

On Wed, Oct 24, 2012 at 3:34 PM, Nicholas Hastings <[email protected]
> wrote:

>  You don't need to specifically put them in the music dir; you just need
> to mark them to be streamed (or have the client rebuild the audio cache).
>
> You can mark them to be streamed instead of from cache by using the 'play'
> client command and prefixing the path with an asterisk. SourceMod example: 
> ClientCommand(
> client, "play *custom/mysound.mp3" )
>
>
> On 10/24/2012 5:30 PM, pater.invictus wrote:
>
> Many of the mods and plugins use sounds that must be placed in the
> csgo\sound\music\ directory.
>
> This is mostly annoying because almost everyone I know Turns the in game
> sound off - therefore they cannot hear 3rd party sounds/quakesounds etc....
>
> How hard is it to allow these plugins to call sounds from a custom
> directory?
>
>
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>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
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