There should already be a ClientCommand line in the plugin. Just add a *
before the filename so it's streamed.

Thanks,
Kyle.
On Oct 24, 2012 3:06 PM, "pater.invictus" <[email protected]> wrote:

> Wait a sec....so if I put the quakesounds plugin in, where exactly am I
> putting this ClientCommand so everyone can hear it?
>
> On Wed, Oct 24, 2012 at 3:34 PM, Nicholas Hastings <
> [email protected]> wrote:
>
>>  You don't need to specifically put them in the music dir; you just need
>> to mark them to be streamed (or have the client rebuild the audio cache).
>>
>> You can mark them to be streamed instead of from cache by using the
>> 'play' client command and prefixing the path with an asterisk. SourceMod
>> example: ClientCommand( client, "play *custom/mysound.mp3" )
>>
>>
>> On 10/24/2012 5:30 PM, pater.invictus wrote:
>>
>> Many of the mods and plugins use sounds that must be placed in the
>> csgo\sound\music\ directory.
>>
>> This is mostly annoying because almost everyone I know Turns the in game
>> sound off - therefore they cannot hear 3rd party sounds/quakesounds etc....
>>
>> How hard is it to allow these plugins to call sounds from a custom
>> directory?
>>
>>
>> _______________________________________________
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>>
>>
>> --
>> Nicholas Hastings
>> AlliedMods.net <http://www.alliedmods.net>
>>
>> _______________________________________________
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>>
>
>
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