Can't clients just disable custom server downloads... Sent from my iPhone 5
On Oct 24, 2012, at 3:05 PM, "pater.invictus" <[email protected]> wrote: > Wait a sec....so if I put the quakesounds plugin in, where exactly am I > putting this ClientCommand so everyone can hear it? > > On Wed, Oct 24, 2012 at 3:34 PM, Nicholas Hastings <[email protected]> > wrote: >> You don't need to specifically put them in the music dir; you just need to >> mark them to be streamed (or have the client rebuild the audio cache). >> >> You can mark them to be streamed instead of from cache by using the 'play' >> client command and prefixing the path with an asterisk. SourceMod example: >> ClientCommand( client, "play *custom/mysound.mp3" ) >> >> >> On 10/24/2012 5:30 PM, pater.invictus wrote: >>> Many of the mods and plugins use sounds that must be placed in the >>> csgo\sound\music\ directory. >>> >>> This is mostly annoying because almost everyone I know Turns the in >>> game sound off - therefore they cannot hear 3rd party sounds/quakesounds >>> etc.... >>> >>> How hard is it to allow these plugins to call sounds from a custom >>> directory? >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> -- >> Nicholas Hastings >> AlliedMods.net >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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