Can't clients just disable custom server downloads...

Sent from my iPhone 5

On Oct 24, 2012, at 3:05 PM, "pater.invictus" <[email protected]> wrote:

> Wait a sec....so if I put the quakesounds plugin in, where exactly am I 
> putting this ClientCommand so everyone can hear it?
> 
> On Wed, Oct 24, 2012 at 3:34 PM, Nicholas Hastings <[email protected]> 
> wrote:
>> You don't need to specifically put them in the music dir; you just need to 
>> mark them to be streamed (or have the client rebuild the audio cache).
>> 
>> You can mark them to be streamed instead of from cache by using the 'play' 
>> client command and prefixing the path with an asterisk. SourceMod example: 
>> ClientCommand( client, "play *custom/mysound.mp3" )
>> 
>> 
>> On 10/24/2012 5:30 PM, pater.invictus wrote:
>>> Many of the mods and plugins use sounds that must be placed in the 
>>> csgo\sound\music\ directory.
>>> 
>>> This is mostly annoying because almost everyone I know Turns the       in 
>>> game sound off - therefore they cannot hear 3rd party sounds/quakesounds 
>>> etc....
>>> 
>>> How hard is it to allow these plugins to call sounds from a custom 
>>> directory?
>>> 
>>> 
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
>> -- 
>> Nicholas Hastings
>> AlliedMods.net
>> 
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> 
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to