that's weird that it disables damage taken instead of damage given...
But thanks!

On Thu, Dec 6, 2012 at 2:36 AM,  <[email protected]> wrote:
> There is a cvar who enable/disable the damage print to the console:
> sv_damage_print_enable 1/0
>
> Le 2012-12-06 01:54, Absurd Minds a écrit :
>
>> Is there a reason the console no longer displays damage taken in
>> addition to damage given?
>>
>> On Tue, Dec 4, 2012 at 3:21 AM,  <[email protected]> wrote:
>>>
>>> Nice update =)
>>>
>>> Is it possible to add the wallshot notif to the server log ?
>>>
>>> Thanks =)
>>> deStrO
>>>
>>> Le 2012-12-04 01:18, Ido Magal a écrit :
>>>>
>>>>
>>>> The update is now live.
>>>>
>>>> Thanks.
>>>>
>>>> Release Notes for 12/3/2012
>>>>
>>>> [ MISC ]
>>>>
>>>> - In addition to TKing, you can now be kicked/banned in two different
>>>> ways for team hurting:
>>>>
>>>>  - For doing an unusual amount of damage in a short amount of time.
>>>>
>>>>  - For doing an excessive amount of team damage over the course of
>>>> the match.
>>>>
>>>> - Partial inferno extinguishing now properly puts out flamelets.
>>>>
>>>> - Molly/Inc Grenade fire now goes out slightly faster when
>>>> extinguished and updated the overall effects a bit.
>>>>
>>>> - Fixed an edge case where the alerts panel would show on round start
>>>> for a frame.
>>>>
>>>> - Changed default tv_delay to 10s.
>>>>
>>>> - Changed default tv_delaymapchange to 1. This postpones the
>>>> post-match level change by the tv_delay amount to ensure that the
>>>> broadcast to GOTV clients is complete. NOTE: Manually quitting the
>>>> server or changing the level while the broadcast is still ongoing will
>>>> kill the feed to all GOTV relays and GOTV clients and your spectators
>>>> will miss the end of the match. It's best to let the system's timer
>>>> run out on its own or wait for as many seconds as you have tv_delay
>>>> set for.
>>>>
>>>> - Replaced hard-coded 'E' observer use command with '+use'
>>>>
>>>> - Tweaked autodirector based on feedback.
>>>>
>>>> - Added item purchases to server log.
>>>>
>>>> - Decoy grenade changes
>>>>
>>>>  - Reduced price to $50.
>>>>
>>>>  - Reduced fire rate and extended life span to make it less
>>>> identifiable as a decoy.
>>>>
>>>>  - Physically looks more like a flashbang to allow fakes.
>>>>
>>>> - Fixed assists displaying the assister's name twice in the server log.
>>>>
>>>> - Reduced default value of sv_clockcorrection_msecs to 30 and
>>>> whitelisted the convar (thanks J3di)
>>>>
>>>> - Reorganized net_graph options:
>>>>
>>>>  - 0: off
>>>>
>>>>  - 1: Competitively allowable data.
>>>>
>>>>  - 2: Additional In/Out data.
>>>>
>>>>  - 3: Additional real-time graphing.
>>>>
>>>> - Added net_graph to convars restricted by sv_competitive_minspec (
>>>> allowable values are 0 and 1 )
>>>>
>>>> - Valve can now assign official violations cooldown to accounts
>>>>
>>>> - Added a game server convar sv_kick_players_with_cooldown (default=1)
>>>>
>>>>  - 0: allow all players to play on game server
>>>>
>>>>  - 1: kick players with official assigned violation
>>>>
>>>>  - 2: kick players with any competitive cooldown
>>>>
>>>> FROM: Ido Magal
>>>>  SENT: Monday, December 03, 2012 2:41 PM
>>>>  TO: [email protected]
>>>>  SUBJECT: csgo update 1.21.4.0
>>>>
>>>>
>>>> We hope to have an update within the hour.
>>>>
>>>> thanks.
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]
>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>>
>>>
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