This update has broken all servers modded for gameplay that involves killing teammates, such as FFA where there are no teams. mp_tkpunish no longer controls punishment, after two kills you are kicked and banned from the server.
On Tue, Dec 4, 2012 at 2:55 AM, Benjamin Vergnaud <[email protected]>wrote: > Great update overall. Especially the decoys, that might become useful > (have to test it though) > > Any news about the multiple passwords issues that remain ? > > > On 4 December 2012 01:51, Absurd Minds <[email protected]> wrote: > >> Ah ok, thanks for clarifying. >> >> On Mon, Dec 3, 2012 at 7:50 PM, Ido Magal <[email protected]> wrote: >> > It's to allow the game team to remove players that are otherwise a >> detriment to the community, in addition to what VAC already does. This is >> not related to match-quitting. >> > >> > -----Original Message----- >> > From: [email protected] [mailto: >> [email protected]] On Behalf Of Absurd Minds >> > Sent: Monday, December 03, 2012 4:46 PM >> > To: [email protected] >> > Subject: Re: [Csgo_servers] csgo update 1.21.4.0 >> > >> > Can you explain what you mean by "assign official violations cooldown >> to accounts"? Is that to allow an admin to assign a cooldown to a player >> that is using some sort of workaround to quit matches (such as being voted >> off or whatever)? >> > >> > On Mon, Dec 3, 2012 at 7:39 PM, Absurd Minds <[email protected]> >> wrote: >> >> Thank you so much for changing it from e to use! This has been one of >> >> my pet peeves from the beginning. >> >> >> >> On Dec 3, 2012 7:19 PM, "Ido Magal" <[email protected]> wrote: >> >>> >> >>> The update is now live. >> >>> >> >>> >> >>> >> >>> Thanks. >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> Release Notes for 12/3/2012 >> >>> >> >>> >> >>> >> >>> [ MISC ] >> >>> >> >>> >> >>> >> >>> - In addition to TKing, you can now be kicked/banned in two different >> >>> ways for team hurting: >> >>> >> >>> - For doing an unusual amount of damage in a short amount of time. >> >>> >> >>> - For doing an excessive amount of team damage over the course of >> >>> the match. >> >>> >> >>> - Partial inferno extinguishing now properly puts out flamelets. >> >>> >> >>> - Molly/Inc Grenade fire now goes out slightly faster when >> >>> extinguished and updated the overall effects a bit. >> >>> >> >>> - Fixed an edge case where the alerts panel would show on round start >> >>> for a frame. >> >>> >> >>> - Changed default tv_delay to 10s. >> >>> >> >>> - Changed default tv_delaymapchange to 1. This postpones the >> >>> post-match level change by the tv_delay amount to ensure that the >> >>> broadcast to GOTV clients is complete. NOTE: Manually quitting the >> >>> server or changing the level while the broadcast is still ongoing >> >>> will kill the feed to all GOTV relays and GOTV clients and your >> spectators will miss the end of the match. >> >>> It's best to let the system's timer run out on its own or wait for as >> >>> many seconds as you have tv_delay set for. >> >>> >> >>> - Replaced hard-coded 'E' observer use command with '+use' >> >>> >> >>> - Tweaked autodirector based on feedback. >> >>> >> >>> - Added item purchases to server log. >> >>> >> >>> - Decoy grenade changes >> >>> >> >>> - Reduced price to $50. >> >>> >> >>> - Reduced fire rate and extended life span to make it less >> >>> identifiable as a decoy. >> >>> >> >>> - Physically looks more like a flashbang to allow fakes. >> >>> >> >>> - Fixed assists displaying the assister's name twice in the server >> log. >> >>> >> >>> - Reduced default value of sv_clockcorrection_msecs to 30 and >> >>> whitelisted the convar (thanks J3di) >> >>> >> >>> - Reorganized net_graph options: >> >>> >> >>> - 0: off >> >>> >> >>> - 1: Competitively allowable data. >> >>> >> >>> - 2: Additional In/Out data. >> >>> >> >>> - 3: Additional real-time graphing. >> >>> >> >>> - Added net_graph to convars restricted by sv_competitive_minspec ( >> >>> allowable values are 0 and 1 ) >> >>> >> >>> - Valve can now assign official violations cooldown to accounts >> >>> >> >>> - Added a game server convar sv_kick_players_with_cooldown >> >>> (default=1) >> >>> >> >>> - 0: allow all players to play on game server >> >>> >> >>> - 1: kick players with official assigned violation >> >>> >> >>> - 2: kick players with any competitive cooldown >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> From: Ido Magal >> >>> Sent: Monday, December 03, 2012 2:41 PM >> >>> To: [email protected] >> >>> Subject: csgo update 1.21.4.0 >> >>> >> >>> >> >>> >> >>> We hope to have an update within the hour. >> >>> >> >>> >> >>> >> >>> thanks. >> >>> >> >>> >> >>> _______________________________________________ >> >>> Csgo_servers mailing list >> >>> [email protected] >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Benjamin Vergnaud > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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