We switched to a white-listing method from a black-listing method to reduce the 
code complexity that we'd need to support at the outset. Many convars are/were 
written for debugging purposes during development and don't necessarily 
interact well with others. Chasing down those bad interactions is a black hole 
of engineering time.

As people request ones that make sense, we whitelist them.

I'll go ahead and whitelist mp_match_restart_delay.

Thanks.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Absurd Minds
Sent: Monday, December 10, 2012 1:08 PM
To: [email protected]
Subject: Re: [Csgo_servers] Where is mp_chattime?


Ido, why are so many of these important cvars locked?
On Dec 10, 2012 4:04 PM, "Winnie the Pooh" 
<[email protected]<mailto:[email protected]>> wrote:

That seems to work for my purposes. It is a locked cvar.

Thanks Ido.
On Dec 10, 2012 1:49 PM, "Ido Magal" 
<[email protected]<mailto:[email protected]>> wrote:
Does mp_match_restart_delay do what you're expecting?

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Charalampos Galanis
Sent: Monday, December 10, 2012 8:04 AM
To: 
[email protected]<mailto:[email protected]>
Subject: [Csgo_servers] Where is mp_chattime?

Hello ,  i want to shorten the time when a map ends , before changing to the 
next one , what is the new command now? (because mp_chattime doesn't work on 
csgo anymore , not even sm_cvar of it)

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