We switched to a white-listing method from a black-listing method to reduce the code complexity that we'd need to support at the outset. Many convars are/were written for debugging purposes during development and don't necessarily interact well with others. Chasing down those bad interactions is a black hole of engineering time.
As people request ones that make sense, we whitelist them. I'll go ahead and whitelist mp_match_restart_delay. Thanks. From: [email protected] [mailto:[email protected]] On Behalf Of Absurd Minds Sent: Monday, December 10, 2012 1:08 PM To: [email protected] Subject: Re: [Csgo_servers] Where is mp_chattime? Ido, why are so many of these important cvars locked? On Dec 10, 2012 4:04 PM, "Winnie the Pooh" <[email protected]<mailto:[email protected]>> wrote: That seems to work for my purposes. It is a locked cvar. Thanks Ido. On Dec 10, 2012 1:49 PM, "Ido Magal" <[email protected]<mailto:[email protected]>> wrote: Does mp_match_restart_delay do what you're expecting? From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Charalampos Galanis Sent: Monday, December 10, 2012 8:04 AM To: [email protected]<mailto:[email protected]> Subject: [Csgo_servers] Where is mp_chattime? Hello , i want to shorten the time when a map ends , before changing to the next one , what is the new command now? (because mp_chattime doesn't work on csgo anymore , not even sm_cvar of it) _______________________________________________ Csgo_servers mailing list [email protected]<mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected]<mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
