Yep... unless a ConVar is explicitly unregistered from the ConVar list, it can be accessed and modified by any plugin.
Kind regards, Saul Rennison On 11 December 2012 09:29, Asher Baker <[email protected]> wrote: > You can change any convar that exists. > > On Tue, Dec 11, 2012 at 8:00 AM, Marcin Paterek <[email protected]> > wrote: > > Unfortunately you can't change every convar with SourceMod. > > > > Marcin > > > > > > 2012/12/11 Saul Rennison <[email protected]> > >> > >> But anybody who knows what they're doing will just use SourceMod to > change > >> ConVar values anyway. I know the FCVAR_RELEASE way of things comes from > the > >> L4D branch, but why was it kept? What was the reasoning behind it? If > people > >> wish to mess with ConVars, then surely they should be allowed? > >> > >> > >> > >> Kind regards, > >> Saul Rennison > >> > >> > >> > >> On 10 December 2012 21:29, Ido Magal <[email protected]> wrote: > >>> > >>> We switched to a white-listing method from a black-listing method to > >>> reduce the code complexity that we’d need to support at the outset. > Many > >>> convars are/were written for debugging purposes during development and > don’t > >>> necessarily interact well with others. Chasing down those bad > interactions > >>> is a black hole of engineering time. > >>> > >>> > >>> > >>> As people request ones that make sense, we whitelist them. > >>> > >>> > >>> > >>> I’ll go ahead and whitelist mp_match_restart_delay. > >>> > >>> > >>> > >>> Thanks. > >>> > >>> > >>> > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of > Absurd > >>> Minds > >>> Sent: Monday, December 10, 2012 1:08 PM > >>> To: [email protected] > >>> Subject: Re: [Csgo_servers] Where is mp_chattime? > >>> > >>> > >>> > >>> Ido, why are so many of these important cvars locked? > >>> > >>> On Dec 10, 2012 4:04 PM, "Winnie the Pooh" <[email protected]> > wrote: > >>> > >>> That seems to work for my purposes. It is a locked cvar. > >>> > >>> Thanks Ido. > >>> > >>> On Dec 10, 2012 1:49 PM, "Ido Magal" <[email protected]> wrote: > >>> > >>> Does mp_match_restart_delay do what you’re expecting? > >>> > >>> > >>> > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of > >>> Charalampos Galanis > >>> Sent: Monday, December 10, 2012 8:04 AM > >>> To: [email protected] > >>> Subject: [Csgo_servers] Where is mp_chattime? > >>> > >>> > >>> > >>> Hello , i want to shorten the time when a map ends , before changing > to > >>> the next one , what is the new command now? (because mp_chattime > doesn't > >>> work on csgo anymore , not even sm_cvar of it) > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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