Yep... unless a ConVar is explicitly unregistered from the ConVar list, it
can be accessed and modified by any plugin.



Kind regards,
Saul Rennison



On 11 December 2012 09:29, Asher Baker <[email protected]> wrote:

> You can change any convar that exists.
>
> On Tue, Dec 11, 2012 at 8:00 AM, Marcin Paterek <[email protected]>
> wrote:
> > Unfortunately you can't change every convar with SourceMod.
> >
> > Marcin
> >
> >
> > 2012/12/11 Saul Rennison <[email protected]>
> >>
> >> But anybody who knows what they're doing will just use SourceMod to
> change
> >> ConVar values anyway. I know the FCVAR_RELEASE way of things comes from
> the
> >> L4D branch, but why was it kept? What was the reasoning behind it? If
> people
> >> wish to mess with ConVars, then surely they should be allowed?
> >>
> >>
> >>
> >> Kind regards,
> >> Saul Rennison
> >>
> >>
> >>
> >> On 10 December 2012 21:29, Ido Magal <[email protected]> wrote:
> >>>
> >>> We switched to a white-listing method from a black-listing method to
> >>> reduce the code complexity that we’d need to support at the outset.
> Many
> >>> convars are/were written for debugging purposes during development and
> don’t
> >>> necessarily interact well with others. Chasing down those bad
> interactions
> >>> is a black hole of engineering time.
> >>>
> >>>
> >>>
> >>> As people request ones that make sense, we whitelist them.
> >>>
> >>>
> >>>
> >>> I’ll go ahead and whitelist mp_match_restart_delay.
> >>>
> >>>
> >>>
> >>> Thanks.
> >>>
> >>>
> >>>
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of
> Absurd
> >>> Minds
> >>> Sent: Monday, December 10, 2012 1:08 PM
> >>> To: [email protected]
> >>> Subject: Re: [Csgo_servers] Where is mp_chattime?
> >>>
> >>>
> >>>
> >>> Ido, why are so many of these important cvars locked?
> >>>
> >>> On Dec 10, 2012 4:04 PM, "Winnie the Pooh" <[email protected]>
> wrote:
> >>>
> >>> That seems to work for my purposes. It is a locked cvar.
> >>>
> >>> Thanks Ido.
> >>>
> >>> On Dec 10, 2012 1:49 PM, "Ido Magal" <[email protected]> wrote:
> >>>
> >>> Does mp_match_restart_delay do what you’re expecting?
> >>>
> >>>
> >>>
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of
> >>> Charalampos Galanis
> >>> Sent: Monday, December 10, 2012 8:04 AM
> >>> To: [email protected]
> >>> Subject: [Csgo_servers] Where is mp_chattime?
> >>>
> >>>
> >>>
> >>> Hello ,  i want to shorten the time when a map ends , before changing
> to
> >>> the next one , what is the new command now? (because mp_chattime
> doesn't
> >>> work on csgo anymore , not even sm_cvar of it)
> >>>
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> > _______________________________________________
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>
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