To clarify: a ConVar value could still be modified (pretty easily) by
sigscanning even if it wasn't on the ConVar list. My point being: if people
want to modify that "locked" ConVar, they will.



Kind regards,
Saul Rennison



On 11 December 2012 18:32, Saul Rennison <[email protected]> wrote:

> Yep... unless a ConVar is explicitly unregistered from the ConVar list, it
> can be accessed and modified by any plugin.
>
>
>
> Kind regards,
> Saul Rennison
>
>
>
> On 11 December 2012 09:29, Asher Baker <[email protected]> wrote:
>
>> You can change any convar that exists.
>>
>> On Tue, Dec 11, 2012 at 8:00 AM, Marcin Paterek <[email protected]>
>> wrote:
>> > Unfortunately you can't change every convar with SourceMod.
>> >
>> > Marcin
>> >
>> >
>> > 2012/12/11 Saul Rennison <[email protected]>
>> >>
>> >> But anybody who knows what they're doing will just use SourceMod to
>> change
>> >> ConVar values anyway. I know the FCVAR_RELEASE way of things comes
>> from the
>> >> L4D branch, but why was it kept? What was the reasoning behind it? If
>> people
>> >> wish to mess with ConVars, then surely they should be allowed?
>> >>
>> >>
>> >>
>> >> Kind regards,
>> >> Saul Rennison
>> >>
>> >>
>> >>
>> >> On 10 December 2012 21:29, Ido Magal <[email protected]> wrote:
>> >>>
>> >>> We switched to a white-listing method from a black-listing method to
>> >>> reduce the code complexity that we’d need to support at the outset.
>> Many
>> >>> convars are/were written for debugging purposes during development
>> and don’t
>> >>> necessarily interact well with others. Chasing down those bad
>> interactions
>> >>> is a black hole of engineering time.
>> >>>
>> >>>
>> >>>
>> >>> As people request ones that make sense, we whitelist them.
>> >>>
>> >>>
>> >>>
>> >>> I’ll go ahead and whitelist mp_match_restart_delay.
>> >>>
>> >>>
>> >>>
>> >>> Thanks.
>> >>>
>> >>>
>> >>>
>> >>> From: [email protected]
>> >>> [mailto:[email protected]] On Behalf Of
>> Absurd
>> >>> Minds
>> >>> Sent: Monday, December 10, 2012 1:08 PM
>> >>> To: [email protected]
>> >>> Subject: Re: [Csgo_servers] Where is mp_chattime?
>> >>>
>> >>>
>> >>>
>> >>> Ido, why are so many of these important cvars locked?
>> >>>
>> >>> On Dec 10, 2012 4:04 PM, "Winnie the Pooh" <[email protected]>
>> wrote:
>> >>>
>> >>> That seems to work for my purposes. It is a locked cvar.
>> >>>
>> >>> Thanks Ido.
>> >>>
>> >>> On Dec 10, 2012 1:49 PM, "Ido Magal" <[email protected]> wrote:
>> >>>
>> >>> Does mp_match_restart_delay do what you’re expecting?
>> >>>
>> >>>
>> >>>
>> >>> From: [email protected]
>> >>> [mailto:[email protected]] On Behalf Of
>> >>> Charalampos Galanis
>> >>> Sent: Monday, December 10, 2012 8:04 AM
>> >>> To: [email protected]
>> >>> Subject: [Csgo_servers] Where is mp_chattime?
>> >>>
>> >>>
>> >>>
>> >>> Hello ,  i want to shorten the time when a map ends , before changing
>> to
>> >>> the next one , what is the new command now? (because mp_chattime
>> doesn't
>> >>> work on csgo anymore , not even sm_cvar of it)
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>> [email protected]
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>
>> >>
>> >>
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>> >
>> >
>> >
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