To clarify: a ConVar value could still be modified (pretty easily) by sigscanning even if it wasn't on the ConVar list. My point being: if people want to modify that "locked" ConVar, they will.
Kind regards, Saul Rennison On 11 December 2012 18:32, Saul Rennison <[email protected]> wrote: > Yep... unless a ConVar is explicitly unregistered from the ConVar list, it > can be accessed and modified by any plugin. > > > > Kind regards, > Saul Rennison > > > > On 11 December 2012 09:29, Asher Baker <[email protected]> wrote: > >> You can change any convar that exists. >> >> On Tue, Dec 11, 2012 at 8:00 AM, Marcin Paterek <[email protected]> >> wrote: >> > Unfortunately you can't change every convar with SourceMod. >> > >> > Marcin >> > >> > >> > 2012/12/11 Saul Rennison <[email protected]> >> >> >> >> But anybody who knows what they're doing will just use SourceMod to >> change >> >> ConVar values anyway. I know the FCVAR_RELEASE way of things comes >> from the >> >> L4D branch, but why was it kept? What was the reasoning behind it? If >> people >> >> wish to mess with ConVars, then surely they should be allowed? >> >> >> >> >> >> >> >> Kind regards, >> >> Saul Rennison >> >> >> >> >> >> >> >> On 10 December 2012 21:29, Ido Magal <[email protected]> wrote: >> >>> >> >>> We switched to a white-listing method from a black-listing method to >> >>> reduce the code complexity that we’d need to support at the outset. >> Many >> >>> convars are/were written for debugging purposes during development >> and don’t >> >>> necessarily interact well with others. Chasing down those bad >> interactions >> >>> is a black hole of engineering time. >> >>> >> >>> >> >>> >> >>> As people request ones that make sense, we whitelist them. >> >>> >> >>> >> >>> >> >>> I’ll go ahead and whitelist mp_match_restart_delay. >> >>> >> >>> >> >>> >> >>> Thanks. >> >>> >> >>> >> >>> >> >>> From: [email protected] >> >>> [mailto:[email protected]] On Behalf Of >> Absurd >> >>> Minds >> >>> Sent: Monday, December 10, 2012 1:08 PM >> >>> To: [email protected] >> >>> Subject: Re: [Csgo_servers] Where is mp_chattime? >> >>> >> >>> >> >>> >> >>> Ido, why are so many of these important cvars locked? >> >>> >> >>> On Dec 10, 2012 4:04 PM, "Winnie the Pooh" <[email protected]> >> wrote: >> >>> >> >>> That seems to work for my purposes. It is a locked cvar. >> >>> >> >>> Thanks Ido. >> >>> >> >>> On Dec 10, 2012 1:49 PM, "Ido Magal" <[email protected]> wrote: >> >>> >> >>> Does mp_match_restart_delay do what you’re expecting? >> >>> >> >>> >> >>> >> >>> From: [email protected] >> >>> [mailto:[email protected]] On Behalf Of >> >>> Charalampos Galanis >> >>> Sent: Monday, December 10, 2012 8:04 AM >> >>> To: [email protected] >> >>> Subject: [Csgo_servers] Where is mp_chattime? >> >>> >> >>> >> >>> >> >>> Hello , i want to shorten the time when a map ends , before changing >> to >> >>> the next one , what is the new command now? (because mp_chattime >> doesn't >> >>> work on csgo anymore , not even sm_cvar of it) >> >>> >> >>> >> >>> _______________________________________________ >> >>> Csgo_servers mailing list >> >>> [email protected] >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >>> >> >>> >> >>> _______________________________________________ >> >>> Csgo_servers mailing list >> >>> [email protected] >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >>> >> >>> >> >>> _______________________________________________ >> >>> Csgo_servers mailing list >> >>> [email protected] >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >
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