Oh ok that makes sense. Thanks for the explanation.
On Dec 10, 2012 4:29 PM, "Ido Magal" <[email protected]> wrote:

>  We switched to a white-listing method from a black-listing method to
> reduce the code complexity that we’d need to support at the outset. Many
> convars are/were written for debugging purposes during development and
> don’t necessarily interact well with others. Chasing down those bad
> interactions is a black hole of engineering time.****
>
> ** **
>
> As people request ones that make sense, we whitelist them.****
>
> ** **
>
> I’ll go ahead and whitelist mp_match_restart_delay.****
>
> ** **
>
> Thanks.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Absurd Minds
> *Sent:* Monday, December 10, 2012 1:08 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Where is mp_chattime?****
>
> ** **
>
> Ido, why are so many of these important cvars locked? ****
>
> On Dec 10, 2012 4:04 PM, "Winnie the Pooh" <[email protected]> wrote:*
> ***
>
> That seems to work for my purposes. It is a locked cvar.****
>
> Thanks Ido.****
>
> On Dec 10, 2012 1:49 PM, "Ido Magal" <[email protected]> wrote:****
>
> Does mp_match_restart_delay do what you’re expecting?****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Charalampos
> Galanis
> *Sent:* Monday, December 10, 2012 8:04 AM
> *To:* [email protected]
> *Subject:* [Csgo_servers] Where is mp_chattime?****
>
>  ****
>
> Hello ,  i want to shorten the time when a map ends , before changing to
> the next one , what is the new command now? (because mp_chattime doesn't
> work on csgo anymore , not even sm_cvar of it)****
>
>
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>
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