Python is too slow for any heavy game server modding. SourceMod will be the
best option for the foreseeable future.


On Fri, Dec 28, 2012 at 4:16 PM, Bruno Garcia <[email protected]>wrote:

> Sorry, I branched out a little.
>
> SP is cross-game, both csgo and css.Possibly Tf2 since it's the OB Engine.
> People will pay more attention to it once it's fully released.
>
>
> On Fri, Dec 28, 2012 at 11:13 AM, Nomaan Ahmad <[email protected]>wrote:
>
>> Ahh I thought you were talking about csgo since the list was about csgo ;)
>>
>> For CSS, I prefer ES over SP.
>>
>>
>> On 28 December 2012 14:10, Bruno Garcia <[email protected]> wrote:
>>
>>> You do for CS:S.
>>> Yet, no documentation is released, so it's kinda hard to learn from just
>>> reading bits of code.
>>>
>>> I'll wait for the wiki to be done and get my scripts on there.
>>>
>>> Python is amazing, no wonder why VALVe choosed it for VScripts (Not
>>> Virtual Entities, my bad)
>>> Lua is neat as well.
>>>
>>> https://developer.valvesoftware.com/wiki/VScript
>>>
>>>
>>> On Fri, Dec 28, 2012 at 11:05 AM, Nomaan Ahmad <[email protected]>wrote:
>>>
>>>> Nah, you dont have to compile your own build for SP. You can download
>>>> built binaries from their repository.
>>>>
>>>>
>>>> On 28 December 2012 14:03, Bruno Garcia <[email protected]>wrote:
>>>>
>>>>> I do know of Source Python. It's still in the works.
>>>>> No documentation is released, and you have to compile your own builds.
>>>>> Yet, it will match the scripting of Source Mod in terms of hooking and
>>>>> what not.
>>>>>
>>>>>
>>>>> On Fri, Dec 28, 2012 at 1:32 AM, Travis Brown <[email protected]>wrote:
>>>>>
>>>>>> The eventscripts guys are forming a new framework built on python.
>>>>>> Its called Source Python.
>>>>>>
>>>>>> On Thu, Dec 27, 2012 at 8:09 PM, Christopher Meng <[email protected]
>>>>>> > wrote:
>>>>>>
>>>>>>> I code with python every day, it sounds great but I think it's hard
>>>>>>> for valve to change.
>>>>>>>
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>>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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>>>
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>>
>>
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>
>
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