It is true that sourcemod is hacky in some ways.

On Thu, Dec 27, 2012 at 5:19 PM, Absurd Minds <[email protected]>wrote:

> Well you're right, I can't. But that doesn't mean I'm lying when u say I
> feel a difference.
> On Dec 27, 2012 5:04 PM, "Eric Winkelmann" <[email protected]>
> wrote:
>
>> I believe the issue you've had is the servers you happened to play
>> on...and not SourceMod. Those servers may be bloated with other things
>> running, or may just have subpar hardware. I've received nothing but praise
>> from the thousands of unique players that have played on my server since
>> July.
>>
>> At some point you should just admit you cannot stand third party
>> modifications. It would help people read your posts.
>>
>> On Thu, Dec 27, 2012 at 1:51 PM, Absurd Minds 
>> <[email protected]>wrote:
>>
>>> I hope they don't go that route. Even playing in 128 tick servers there
>>> is a clear registry difference in servers with sourcemod and those without.
>>> It's just such a huge piece of software. I really prefer being able to
>>> choose exceptional server performance even if it's slightly less convenient.
>>>  On Dec 27, 2012 2:48 PM, "Gordon Reynolds" <
>>> [email protected]> wrote:
>>>
>>>> I know this is probably outside the scope and bound (and initial point
>>>> of) SourceMod, but has there ever been any talk about integrating it within
>>>> srcds? SourceMod is a really neat piece of administration, and it can be
>>>> included in a super basic default way to just allow the barest of
>>>> administration.
>>>>
>>>> I mean, I love rcon_password just as much as anyone else, but times
>>>> have changed! I admin my servers through an IRC SourceMod plugin, that's
>>>> pretty rad. It seems like any established (not the correct word) server has
>>>> SourceMod (or Mani, or SOME kind of administration mod), just because of
>>>> the ease of use they usually bring, and the range of plugin features.
>>>>
>>>> But I assume, like I said earlier, it might be outside of the scope,
>>>> figuring Metamod has to sit between the two, and that exists for some good
>>>> reasons probably.
>>>>
>>>>
>>>> On Thu, Dec 27, 2012 at 8:57 AM, Bruno Garcia 
>>>> <[email protected]>wrote:
>>>>
>>>>> Well, how is valve expecting people to have plugins when they are
>>>>> updating their internal code "structure" and not extending those functions
>>>>> to updated interfaces.
>>>>> I know for a fact that AlliedMods gives you a reverse engineered sdk
>>>>> for creating plugins.
>>>>> They wouldn't do it if valve kept them updated...on csgo, and on
>>>>> css/tf2 !
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Dec 27, 2012 at 1:53 PM, Asher Baker <[email protected]>wrote:
>>>>>
>>>>>> Once the usermessage changes drop again it's going to require massive
>>>>>> changes anyway.
>>>>>>
>>>>>> On Thu, Dec 27, 2012 at 4:50 PM, Bruno Garcia <
>>>>>> [email protected]> wrote:
>>>>>> > Or people could contribute analyzing signatures/offsets for player
>>>>>> functions
>>>>>> > and updating gametypes.txt
>>>>>> > That will keep the plugin alive longer unless an interface function
>>>>>> is
>>>>>> > updated and you would have to compile a new set of code.
>>>>>> >
>>>>>> >
>>>>>> > On Thu, Dec 27, 2012 at 1:38 PM, Techgunner
>>>>>> > <[email protected]> wrote:
>>>>>> >>
>>>>>> >> Yeah that made me sad. I have used Mani since version 1.0 back in
>>>>>> 2004 for
>>>>>> >> my CS:S servers. At least it is working on my servers for the time
>>>>>> being
>>>>>> >> since the rollback. I guess I better start learning Sourcemod if
>>>>>> Valve
>>>>>> >> releases another patch that "Breaks" Mani.
>>>>>> >>
>>>>>> >> {{A-BS}}Techgunner
>>>>>> >> Clan Leader/Founder
>>>>>> >> American BloodSport Gaming Community
>>>>>> >> www.americanbloodsport.com
>>>>>> >>
>>>>>> >> On 12/27/2012 6:00 AM, Bruno Garcia wrote:
>>>>>> >>
>>>>>> >> I think the rollback was necessary.
>>>>>> >> I don't think VALVe would want the *ONLY* community mod
>>>>>> (plugin/addon)
>>>>>> >> breaking for long periods of time in csgo servers.
>>>>>> >> Why the only community mod? Because Mani Admin Plugin shut down a
>>>>>> few
>>>>>> >> weeks ago, they won't update their binaries anymore...
>>>>>> >>
>>>>>> >> Think about that...
>>>>>> >>
>>>>>> >>
>>>>>> >> On Wed, Dec 26, 2012 at 10:40 PM, Adam Piatek <
>>>>>> [email protected]>
>>>>>> >> wrote:
>>>>>> >>>
>>>>>> >>> Ditto what Mike said.
>>>>>> >>>
>>>>>> >>> I've been watching the boards since cs1.6, and I don't recall
>>>>>> ever seeing
>>>>>> >>> this happen in the past.
>>>>>> >>>
>>>>>> >>> Thanks Guys,
>>>>>> >>> Adam
>>>>>> >>> NoobGalore
>>>>>> >>>
>>>>>> >>> On Wed, Dec 26, 2012 at 8:06 PM, Mike Didiano <
>>>>>> [email protected]>
>>>>>> >>> wrote:
>>>>>> >>>>
>>>>>> >>>> It’s amazing that you guys listened to the community and helped
>>>>>> us by
>>>>>> >>>> rolling back that update.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> Let the rest of us not forget that Valve and the CS:GO team
>>>>>> actually do
>>>>>> >>>> CARE and LISTEN.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> Sometimes it’s more complicated to make everyone happy than it
>>>>>> seems.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> From: [email protected]
>>>>>> >>>> [mailto:[email protected]] On Behalf
>>>>>> Of Ido Magal
>>>>>> >>>> Sent: Wednesday, December 26, 2012 5:56 PM
>>>>>> >>>> To: [email protected]
>>>>>> >>>> Subject: [Csgo_servers] CS:GO messaging changes.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> CS:GO version 1.21.5.2, that contained protobuffered messaging,
>>>>>> is now
>>>>>> >>>> available for download.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> To get the client, go to CS:GO properties, and select ‘protobuf’
>>>>>> on the
>>>>>> >>>> ‘betas’ tab.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> To get the matching server, append ‘-beta protobuf’ to your
>>>>>> steamcmd
>>>>>> >>>> ‘app_update’ command. This should be done in a destination
>>>>>> separate from the
>>>>>> >>>> usual install dir.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> We’ll reship the new messaging in a couple of weeks.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> Thanks.
>>>>>> >>>>
>>>>>> >>>>
>>>>>> >>>> _______________________________________________
>>>>>> >>>> Csgo_servers mailing list
>>>>>> >>>> [email protected]
>>>>>> >>>>
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>> >>>
>>>>>> >>>
>>>>>> >>>
>>>>>> >>>
>>>>>> >>> --
>>>>>> >>> Adam N Piatek
>>>>>> >>> https://www.GaloreGameServers.Com
>>>>>> >>> [email protected]
>>>>>> >>> _______________________________________________
>>>>>> >>> Csgo_servers mailing list
>>>>>> >>> [email protected]
>>>>>> >>>
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>> >>
>>>>>> >>
>>>>>> >>
>>>>>> >>
>>>>>> >> _______________________________________________
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>>>>>> >>
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>>>>>> >>
>>>>>> >>
>>>>>> >>
>>>>>> >> No virus found in this message.
>>>>>> >> Checked by AVG - www.avg.com
>>>>>> >> Version: 2013.0.2805 / Virus Database: 2637/5989 - Release Date:
>>>>>> 12/26/12
>>>>>> >>
>>>>>> >>
>>>>>> >>
>>>>>> >> _______________________________________________
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>>>>>> >>
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>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > _______________________________________________
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>>>>>> > [email protected]
>>>>>> >
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>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> - Gordon Reynolds
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing list
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>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>
>>> _______________________________________________
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>>>
>>
>>
>>
>> --
>> Eric Winkelmann
>>
>> _______________________________________________
>> Csgo_servers mailing list
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
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