Everything is a bit "hacky". That's because there are no official way of
integrating a plugin the the new sdk, so yeah, they hack it a bit.
On adding sourcemod to the srcds, I wouldn't like that.

Although you can "hook" the scripting engine to the source engine, I don't
like the language at all. The syntax is awful, and it lacks of
documentation.

I really like Eventscripts Python.
Think of it this way: Portal 2 has virtual entities scripts integrated to
the game. ventities can be coded in Python, Lua and Squirril.
Python is great, and it would be a good choice to have it as an official
scripting engine.


On Thu, Dec 27, 2012 at 7:26 PM, Cristian Sanchez <[email protected]> wrote:

> It is true that sourcemod is hacky in some ways.
>
>
> On Thu, Dec 27, 2012 at 5:19 PM, Absurd Minds <[email protected]>wrote:
>
>> Well you're right, I can't. But that doesn't mean I'm lying when u say I
>> feel a difference.
>>  On Dec 27, 2012 5:04 PM, "Eric Winkelmann" <[email protected]>
>> wrote:
>>
>>> I believe the issue you've had is the servers you happened to play
>>> on...and not SourceMod. Those servers may be bloated with other things
>>> running, or may just have subpar hardware. I've received nothing but praise
>>> from the thousands of unique players that have played on my server since
>>> July.
>>>
>>> At some point you should just admit you cannot stand third party
>>> modifications. It would help people read your posts.
>>>
>>> On Thu, Dec 27, 2012 at 1:51 PM, Absurd Minds 
>>> <[email protected]>wrote:
>>>
>>>> I hope they don't go that route. Even playing in 128 tick servers there
>>>> is a clear registry difference in servers with sourcemod and those without.
>>>> It's just such a huge piece of software. I really prefer being able to
>>>> choose exceptional server performance even if it's slightly less 
>>>> convenient.
>>>>  On Dec 27, 2012 2:48 PM, "Gordon Reynolds" <
>>>> [email protected]> wrote:
>>>>
>>>>> I know this is probably outside the scope and bound (and initial point
>>>>> of) SourceMod, but has there ever been any talk about integrating it 
>>>>> within
>>>>> srcds? SourceMod is a really neat piece of administration, and it can be
>>>>> included in a super basic default way to just allow the barest of
>>>>> administration.
>>>>>
>>>>> I mean, I love rcon_password just as much as anyone else, but times
>>>>> have changed! I admin my servers through an IRC SourceMod plugin, that's
>>>>> pretty rad. It seems like any established (not the correct word) server 
>>>>> has
>>>>> SourceMod (or Mani, or SOME kind of administration mod), just because of
>>>>> the ease of use they usually bring, and the range of plugin features.
>>>>>
>>>>> But I assume, like I said earlier, it might be outside of the scope,
>>>>> figuring Metamod has to sit between the two, and that exists for some good
>>>>> reasons probably.
>>>>>
>>>>>
>>>>> On Thu, Dec 27, 2012 at 8:57 AM, Bruno Garcia <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> Well, how is valve expecting people to have plugins when they are
>>>>>> updating their internal code "structure" and not extending those 
>>>>>> functions
>>>>>> to updated interfaces.
>>>>>> I know for a fact that AlliedMods gives you a reverse engineered sdk
>>>>>> for creating plugins.
>>>>>> They wouldn't do it if valve kept them updated...on csgo, and on
>>>>>> css/tf2 !
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Dec 27, 2012 at 1:53 PM, Asher Baker <[email protected]>wrote:
>>>>>>
>>>>>>> Once the usermessage changes drop again it's going to require massive
>>>>>>> changes anyway.
>>>>>>>
>>>>>>> On Thu, Dec 27, 2012 at 4:50 PM, Bruno Garcia <
>>>>>>> [email protected]> wrote:
>>>>>>> > Or people could contribute analyzing signatures/offsets for player
>>>>>>> functions
>>>>>>> > and updating gametypes.txt
>>>>>>> > That will keep the plugin alive longer unless an interface
>>>>>>> function is
>>>>>>> > updated and you would have to compile a new set of code.
>>>>>>> >
>>>>>>> >
>>>>>>> > On Thu, Dec 27, 2012 at 1:38 PM, Techgunner
>>>>>>> > <[email protected]> wrote:
>>>>>>> >>
>>>>>>> >> Yeah that made me sad. I have used Mani since version 1.0 back in
>>>>>>> 2004 for
>>>>>>> >> my CS:S servers. At least it is working on my servers for the
>>>>>>> time being
>>>>>>> >> since the rollback. I guess I better start learning Sourcemod if
>>>>>>> Valve
>>>>>>> >> releases another patch that "Breaks" Mani.
>>>>>>> >>
>>>>>>> >> {{A-BS}}Techgunner
>>>>>>> >> Clan Leader/Founder
>>>>>>> >> American BloodSport Gaming Community
>>>>>>> >> www.americanbloodsport.com
>>>>>>> >>
>>>>>>> >> On 12/27/2012 6:00 AM, Bruno Garcia wrote:
>>>>>>> >>
>>>>>>> >> I think the rollback was necessary.
>>>>>>> >> I don't think VALVe would want the *ONLY* community mod
>>>>>>> (plugin/addon)
>>>>>>> >> breaking for long periods of time in csgo servers.
>>>>>>> >> Why the only community mod? Because Mani Admin Plugin shut down a
>>>>>>> few
>>>>>>> >> weeks ago, they won't update their binaries anymore...
>>>>>>> >>
>>>>>>> >> Think about that...
>>>>>>> >>
>>>>>>> >>
>>>>>>> >> On Wed, Dec 26, 2012 at 10:40 PM, Adam Piatek <
>>>>>>> [email protected]>
>>>>>>> >> wrote:
>>>>>>> >>>
>>>>>>> >>> Ditto what Mike said.
>>>>>>> >>>
>>>>>>> >>> I've been watching the boards since cs1.6, and I don't recall
>>>>>>> ever seeing
>>>>>>> >>> this happen in the past.
>>>>>>> >>>
>>>>>>> >>> Thanks Guys,
>>>>>>> >>> Adam
>>>>>>> >>> NoobGalore
>>>>>>> >>>
>>>>>>> >>> On Wed, Dec 26, 2012 at 8:06 PM, Mike Didiano <
>>>>>>> [email protected]>
>>>>>>> >>> wrote:
>>>>>>> >>>>
>>>>>>> >>>> It’s amazing that you guys listened to the community and helped
>>>>>>> us by
>>>>>>> >>>> rolling back that update.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> Let the rest of us not forget that Valve and the CS:GO team
>>>>>>> actually do
>>>>>>> >>>> CARE and LISTEN.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> Sometimes it’s more complicated to make everyone happy than it
>>>>>>> seems.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> From: [email protected]
>>>>>>> >>>> [mailto:[email protected]] On Behalf
>>>>>>> Of Ido Magal
>>>>>>> >>>> Sent: Wednesday, December 26, 2012 5:56 PM
>>>>>>> >>>> To: [email protected]
>>>>>>> >>>> Subject: [Csgo_servers] CS:GO messaging changes.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> CS:GO version 1.21.5.2, that contained protobuffered messaging,
>>>>>>> is now
>>>>>>> >>>> available for download.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> To get the client, go to CS:GO properties, and select
>>>>>>> ‘protobuf’ on the
>>>>>>> >>>> ‘betas’ tab.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> To get the matching server, append ‘-beta protobuf’ to your
>>>>>>> steamcmd
>>>>>>> >>>> ‘app_update’ command. This should be done in a destination
>>>>>>> separate from the
>>>>>>> >>>> usual install dir.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> We’ll reship the new messaging in a couple of weeks.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> Thanks.
>>>>>>> >>>>
>>>>>>> >>>>
>>>>>>> >>>> _______________________________________________
>>>>>>> >>>> Csgo_servers mailing list
>>>>>>> >>>> [email protected]
>>>>>>> >>>>
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>> >>>
>>>>>>> >>>
>>>>>>> >>>
>>>>>>> >>>
>>>>>>> >>> --
>>>>>>> >>> Adam N Piatek
>>>>>>> >>> https://www.GaloreGameServers.Com
>>>>>>> >>> [email protected]
>>>>>>> >>> _______________________________________________
>>>>>>> >>> Csgo_servers mailing list
>>>>>>> >>> [email protected]
>>>>>>> >>>
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>> >>
>>>>>>> >>
>>>>>>> >>
>>>>>>> >>
>>>>>>> >> _______________________________________________
>>>>>>> >> Csgo_servers mailing list
>>>>>>> >> [email protected]
>>>>>>> >>
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>> >>
>>>>>>> >>
>>>>>>> >>
>>>>>>> >> No virus found in this message.
>>>>>>> >> Checked by AVG - www.avg.com
>>>>>>> >> Version: 2013.0.2805 / Virus Database: 2637/5989 - Release Date:
>>>>>>> 12/26/12
>>>>>>> >>
>>>>>>> >>
>>>>>>> >>
>>>>>>> >> _______________________________________________
>>>>>>> >> Csgo_servers mailing list
>>>>>>> >> [email protected]
>>>>>>> >>
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> > _______________________________________________
>>>>>>> > Csgo_servers mailing list
>>>>>>> > [email protected]
>>>>>>> >
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Csgo_servers mailing list
>>>>>>> [email protected]
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> [email protected]
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> - Gordon Reynolds
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>
>>>
>>>
>>> --
>>> Eric Winkelmann
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> _______________________________________________
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