Well you're right, I can't. But that doesn't mean I'm lying when u say I feel a difference. On Dec 27, 2012 5:04 PM, "Eric Winkelmann" <[email protected]> wrote:
> I believe the issue you've had is the servers you happened to play > on...and not SourceMod. Those servers may be bloated with other things > running, or may just have subpar hardware. I've received nothing but praise > from the thousands of unique players that have played on my server since > July. > > At some point you should just admit you cannot stand third party > modifications. It would help people read your posts. > > On Thu, Dec 27, 2012 at 1:51 PM, Absurd Minds <[email protected]>wrote: > >> I hope they don't go that route. Even playing in 128 tick servers there >> is a clear registry difference in servers with sourcemod and those without. >> It's just such a huge piece of software. I really prefer being able to >> choose exceptional server performance even if it's slightly less convenient. >> On Dec 27, 2012 2:48 PM, "Gordon Reynolds" <[email protected]> >> wrote: >> >>> I know this is probably outside the scope and bound (and initial point >>> of) SourceMod, but has there ever been any talk about integrating it within >>> srcds? SourceMod is a really neat piece of administration, and it can be >>> included in a super basic default way to just allow the barest of >>> administration. >>> >>> I mean, I love rcon_password just as much as anyone else, but times have >>> changed! I admin my servers through an IRC SourceMod plugin, that's pretty >>> rad. It seems like any established (not the correct word) server has >>> SourceMod (or Mani, or SOME kind of administration mod), just because of >>> the ease of use they usually bring, and the range of plugin features. >>> >>> But I assume, like I said earlier, it might be outside of the scope, >>> figuring Metamod has to sit between the two, and that exists for some good >>> reasons probably. >>> >>> >>> On Thu, Dec 27, 2012 at 8:57 AM, Bruno Garcia >>> <[email protected]>wrote: >>> >>>> Well, how is valve expecting people to have plugins when they are >>>> updating their internal code "structure" and not extending those functions >>>> to updated interfaces. >>>> I know for a fact that AlliedMods gives you a reverse engineered sdk >>>> for creating plugins. >>>> They wouldn't do it if valve kept them updated...on csgo, and on >>>> css/tf2 ! >>>> >>>> >>>> >>>> On Thu, Dec 27, 2012 at 1:53 PM, Asher Baker <[email protected]>wrote: >>>> >>>>> Once the usermessage changes drop again it's going to require massive >>>>> changes anyway. >>>>> >>>>> On Thu, Dec 27, 2012 at 4:50 PM, Bruno Garcia <[email protected]> >>>>> wrote: >>>>> > Or people could contribute analyzing signatures/offsets for player >>>>> functions >>>>> > and updating gametypes.txt >>>>> > That will keep the plugin alive longer unless an interface function >>>>> is >>>>> > updated and you would have to compile a new set of code. >>>>> > >>>>> > >>>>> > On Thu, Dec 27, 2012 at 1:38 PM, Techgunner >>>>> > <[email protected]> wrote: >>>>> >> >>>>> >> Yeah that made me sad. I have used Mani since version 1.0 back in >>>>> 2004 for >>>>> >> my CS:S servers. At least it is working on my servers for the time >>>>> being >>>>> >> since the rollback. I guess I better start learning Sourcemod if >>>>> Valve >>>>> >> releases another patch that "Breaks" Mani. >>>>> >> >>>>> >> {{A-BS}}Techgunner >>>>> >> Clan Leader/Founder >>>>> >> American BloodSport Gaming Community >>>>> >> www.americanbloodsport.com >>>>> >> >>>>> >> On 12/27/2012 6:00 AM, Bruno Garcia wrote: >>>>> >> >>>>> >> I think the rollback was necessary. >>>>> >> I don't think VALVe would want the *ONLY* community mod >>>>> (plugin/addon) >>>>> >> breaking for long periods of time in csgo servers. >>>>> >> Why the only community mod? Because Mani Admin Plugin shut down a >>>>> few >>>>> >> weeks ago, they won't update their binaries anymore... >>>>> >> >>>>> >> Think about that... >>>>> >> >>>>> >> >>>>> >> On Wed, Dec 26, 2012 at 10:40 PM, Adam Piatek < >>>>> [email protected]> >>>>> >> wrote: >>>>> >>> >>>>> >>> Ditto what Mike said. >>>>> >>> >>>>> >>> I've been watching the boards since cs1.6, and I don't recall ever >>>>> seeing >>>>> >>> this happen in the past. >>>>> >>> >>>>> >>> Thanks Guys, >>>>> >>> Adam >>>>> >>> NoobGalore >>>>> >>> >>>>> >>> On Wed, Dec 26, 2012 at 8:06 PM, Mike Didiano < >>>>> [email protected]> >>>>> >>> wrote: >>>>> >>>> >>>>> >>>> It’s amazing that you guys listened to the community and helped >>>>> us by >>>>> >>>> rolling back that update. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> Let the rest of us not forget that Valve and the CS:GO team >>>>> actually do >>>>> >>>> CARE and LISTEN. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> Sometimes it’s more complicated to make everyone happy than it >>>>> seems. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> From: [email protected] >>>>> >>>> [mailto:[email protected]] On Behalf >>>>> Of Ido Magal >>>>> >>>> Sent: Wednesday, December 26, 2012 5:56 PM >>>>> >>>> To: [email protected] >>>>> >>>> Subject: [Csgo_servers] CS:GO messaging changes. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> CS:GO version 1.21.5.2, that contained protobuffered messaging, >>>>> is now >>>>> >>>> available for download. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> To get the client, go to CS:GO properties, and select ‘protobuf’ >>>>> on the >>>>> >>>> ‘betas’ tab. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> To get the matching server, append ‘-beta protobuf’ to your >>>>> steamcmd >>>>> >>>> ‘app_update’ command. This should be done in a destination >>>>> separate from the >>>>> >>>> usual install dir. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> We’ll reship the new messaging in a couple of weeks. >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> Thanks. >>>>> >>>> >>>>> >>>> >>>>> >>>> _______________________________________________ >>>>> >>>> Csgo_servers mailing list >>>>> >>>> [email protected] >>>>> >>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> -- >>>>> >>> Adam N Piatek >>>>> >>> https://www.GaloreGameServers.Com >>>>> >>> [email protected] >>>>> >>> _______________________________________________ >>>>> >>> Csgo_servers mailing list >>>>> >>> [email protected] >>>>> >>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> _______________________________________________ >>>>> >> Csgo_servers mailing list >>>>> >> [email protected] >>>>> >> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >> >>>>> >> >>>>> >> >>>>> >> No virus found in this message. >>>>> >> Checked by AVG - www.avg.com >>>>> >> Version: 2013.0.2805 / Virus Database: 2637/5989 - Release Date: >>>>> 12/26/12 >>>>> >> >>>>> >> >>>>> >> >>>>> >> _______________________________________________ >>>>> >> Csgo_servers mailing list >>>>> >> [email protected] >>>>> >> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> > >>>>> > >>>>> > >>>>> > _______________________________________________ >>>>> > Csgo_servers mailing list >>>>> > [email protected] >>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> >>> -- >>> - Gordon Reynolds >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Eric Winkelmann > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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