DM is gametype 1, gamemode 2. There are a bunch of convars, mostly mp_dm_*. 
Otherwise it’s just another mode like the others.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Abdulrahman 
Abdulkawi
Sent: Wednesday, January 23, 2013 12:29 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

Any info in regards to if we can have our own DM server using the new builtin 
gamemode? And will it be eligible for matchmaking or judt quickplay.

Thanks.

Sent from my iPhone

On 23 Jan 2013, at 19:51, "Ido Magal" 
<[email protected]<mailto:[email protected]>> wrote:
Patch 1.22.0.2 is now live. thanks.


[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to 
J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
  - In addition to global changes that affect all weapons, specific adjustments 
have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
  - The AWP's kill reward was increased from $50 to $100.
  - The Glock is now a Terrorist only weapon.
  - The FiveseveN is now a CT only weapon.
  - The Terrorists' molotov price has been reduced to $500. The CT's incendiary 
grenade remains $850.
  - Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
  - Demos recorded with previous versions of CS:GO will not be compatible as of 
this update. In order to view old demos, set your 'beta' to 'demo_viewer' in 
the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' 
when you want to play online again.
  - If you are running SourceMod on your server, you will need to update to the 
latest version. For details, see: http://www.sourcemod.net/index.php


[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke 
grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for 
players.
- Avatars will now correctly load for all players when connected to a GOTV 
server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could 
masquerade as official and get players searching for official game modes 
connected to them (saigns.de<http://saigns.de>)
- Fixed a rare problem when clients matchmaking for Classic Competitive game 
could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game 
and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for 
Classic Competitive games, pinging less addresses fixes occasional problems for 
some customers where address translation tables on their routers would fill up 
and their routers would fail to route required packets to display the green 
Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when 
matchmaking for Classic Competitive games. ( Matchmaking algorithm will still 
be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community 
servers.


[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
  - Deathmatch uses the nav mesh to create spawn points. Make sure that your 
nav is contained within the bounds of your map to ensure that players aren't 
spawned outside of it. Use map_showspawnpoints to see where spawn points were 
generated.
  - If you want to use mapper-placed spawnpoints instead of the randomly 
generated ones, place an info_map_parameters in your map and set 
usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
  - We're launching the private beta for workshop maps. If you're a map maker, 
mail [email protected]<mailto:[email protected]> 
with the subject "Map Workshop Beta" and your steam id in the content, with a 
link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Thanks.



From: Ido Magal
Sent: Wednesday, January 23, 2013 10:48 AM
To: 
[email protected]<mailto:[email protected]>
Subject: CSGO update

We hope to have a patch ready within the next few hours.

Thanks.
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