I was too fast, 3 Minutes before it was uptodate.
A provider called me because my script said his servers are uptodate.

2013/1/23 Shane Langley (Webtastix Internet Services) <[email protected]>:
> Fine for me using that link..
>
> {
>         "response": {
>                 "success": true,
>                 "up_to_date": false,
>                 "version_is_listable": false,
>                 "required_version": 12202,
>                 "message": "Your server is out of date, please upgrade"
>         }
> }
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Andre
> Müller
> Sent: Thursday, 24 January 2013 10:06 a.m.
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO update
>
> Hey Guys,
> you have forgotten to update your api:
> http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=730&versio
> n=1.21.5.4&format=json
> Please, please fix it asap.
>
> Thx
>
>
> 2013/1/23 Abdulrahman Abdulkawi <[email protected]>:
>> Any info in regards to if we can have our own DM server using the new
>> builtin gamemode? And will it be eligible for matchmaking or judt
> quickplay.
>>
>> Thanks.
>>
>> Sent from my iPhone
>>
>> On 23 Jan 2013, at 19:51, "Ido Magal" <[email protected]> wrote:
>>
>> Patch 1.22.0.2 is now live. thanks.
>>
>>
>>
>>
>>
>> [ MAJOR CHANGES ]
>>
>> - A new game mode has been added to matchmaking and offline play:
>> Deathmatch.
>>
>> - Weapon balance and recoil were adjusted with pro community input (
>> Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
>>
>>   - In addition to global changes that affect all weapons, specific
>> adjustments have been made to: rifles, pistols, and the P90.
>>
>> - Weapon purchasing changes:
>>
>>   - The AWP's kill reward was increased from $50 to $100.
>>
>>   - The Glock is now a Terrorist only weapon.
>>
>>   - The FiveseveN is now a CT only weapon.
>>
>>   - The Terrorists' molotov price has been reduced to $500. The CT's
>> incendiary grenade remains $850.
>>
>>   - Note that the pistol arrangement has changed in the buymenu.
>>
>>
>>
>> - The messaging system has been converted to protobuf.
>>
>>   - Demos recorded with previous versions of CS:GO will not be
>> compatible as of this update. In order to view old demos, set your 'beta'
> to 'demo_viewer'
>> in the CS:GO betas property panel, in Steam. Don't forget to set it
>> back to 'NONE' when you want to play online again.
>>
>>   - If you are running SourceMod on your server, you will need to
>> update to the latest version. For details, see:
>> http://www.sourcemod.net/index.php
>>
>>
>>
>>
>>
>> [ MINOR CHANGES ]
>>
>> - Added some performance improvements for low-end clients.
>>
>> - Fixed some fence materials that were allowing players to see through
>> smoke grenades.
>>
>> - GOTV spectator UI will now correctly show kevlar and helmet
>> information for players.
>>
>> - Avatars will now correctly load for all players when connected to a
>> GOTV server or when watching a demo.
>>
>> - Added support to notify players during servers maintenance downtime.
>>
>> - Fixed a dedicated server exploit where community dedicated servers
>> could masquerade as official and get players searching for official
>> game modes connected to them (saigns.de)
>>
>> - Fixed a rare problem when clients matchmaking for Classic
>> Competitive game could be stuck on green Accept screen
>>
>> - Fixed a rare problem when clients could connect to a Classic
>> Competitive game and then later be disconnected for failing to accept the
> match.
>>
>> - Improved algorithm pinging whitelisted dedicated servers when
>> searching for Classic Competitive games, pinging less addresses fixes
>> occasional problems for some customers where address translation
>> tables on their routers would fill up and their routers would fail to
>> route required packets to display the green Accept screen.
>>
>> - Added support for mm_dedicated_search_maxping to restrict client's
>> ping when matchmaking for Classic Competitive games. ( Matchmaking
>> algorithm will still be prioritizing best servers to minimize ping of
>> all party members. )
>>
>> - Fixed a rare server crash when bots attempted to shoot the bomb defuser.
>>
>> - Fixed a client crash when downloading a lot of custom assets from
>> community servers.
>>
>>
>>
>>
>>
>> [ NOTES TO MAPMAKERS ]
>>
>> - DEATHMATCH:
>>
>>   - Deathmatch uses the nav mesh to create spawn points. Make sure
>> that your nav is contained within the bounds of your map to ensure
>> that players aren't spawned outside of it. Use map_showspawnpoints to
>> see where spawn points were generated.
>>
>>   - If you want to use mapper-placed spawnpoints instead of the
>> randomly generated ones, place an info_map_parameters in your map and
>> set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
>>
>> - WORKSHOP:
>>
>>   - We're launching the private beta for workshop maps. If you're a
>> map maker, mail [email protected] with the subject "Map
>> Workshop Beta" and your steam id in the content, with a link to maps
>> shipped ( or maps in progress ) suitable for the Workshop.
>>
>>
>>
>> - Please use the CSGO SDK list for discussions about Deathmatch and
>> Workshop.
>>
>>
>>
>> Thanks.
>>
>>
>>
>>
>>
>>
>>
>> From: Ido Magal
>> Sent: Wednesday, January 23, 2013 10:48 AM
>> To: [email protected]
>> Subject: CSGO update
>>
>>
>>
>> We hope to have a patch ready within the next few hours.
>>
>>
>>
>> Thanks.
>>
>> _______________________________________________
>>
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>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
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>
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