Fine for me using that link..
{
"response": {
"success": true,
"up_to_date": false,
"version_is_listable": false,
"required_version": 12202,
"message": "Your server is out of date, please upgrade"
}
}
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Andre
Müller
Sent: Thursday, 24 January 2013 10:06 a.m.
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update
Hey Guys,
you have forgotten to update your api:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=730&versio
n=1.21.5.4&format=json
Please, please fix it asap.
Thx
2013/1/23 Abdulrahman Abdulkawi <[email protected]>:
> Any info in regards to if we can have our own DM server using the new
> builtin gamemode? And will it be eligible for matchmaking or judt
quickplay.
>
> Thanks.
>
> Sent from my iPhone
>
> On 23 Jan 2013, at 19:51, "Ido Magal" <[email protected]> wrote:
>
> Patch 1.22.0.2 is now live. thanks.
>
>
>
>
>
> [ MAJOR CHANGES ]
>
> - A new game mode has been added to matchmaking and offline play:
> Deathmatch.
>
> - Weapon balance and recoil were adjusted with pro community input (
> Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
>
> - In addition to global changes that affect all weapons, specific
> adjustments have been made to: rifles, pistols, and the P90.
>
> - Weapon purchasing changes:
>
> - The AWP's kill reward was increased from $50 to $100.
>
> - The Glock is now a Terrorist only weapon.
>
> - The FiveseveN is now a CT only weapon.
>
> - The Terrorists' molotov price has been reduced to $500. The CT's
> incendiary grenade remains $850.
>
> - Note that the pistol arrangement has changed in the buymenu.
>
>
>
> - The messaging system has been converted to protobuf.
>
> - Demos recorded with previous versions of CS:GO will not be
> compatible as of this update. In order to view old demos, set your 'beta'
to 'demo_viewer'
> in the CS:GO betas property panel, in Steam. Don't forget to set it
> back to 'NONE' when you want to play online again.
>
> - If you are running SourceMod on your server, you will need to
> update to the latest version. For details, see:
> http://www.sourcemod.net/index.php
>
>
>
>
>
> [ MINOR CHANGES ]
>
> - Added some performance improvements for low-end clients.
>
> - Fixed some fence materials that were allowing players to see through
> smoke grenades.
>
> - GOTV spectator UI will now correctly show kevlar and helmet
> information for players.
>
> - Avatars will now correctly load for all players when connected to a
> GOTV server or when watching a demo.
>
> - Added support to notify players during servers maintenance downtime.
>
> - Fixed a dedicated server exploit where community dedicated servers
> could masquerade as official and get players searching for official
> game modes connected to them (saigns.de)
>
> - Fixed a rare problem when clients matchmaking for Classic
> Competitive game could be stuck on green Accept screen
>
> - Fixed a rare problem when clients could connect to a Classic
> Competitive game and then later be disconnected for failing to accept the
match.
>
> - Improved algorithm pinging whitelisted dedicated servers when
> searching for Classic Competitive games, pinging less addresses fixes
> occasional problems for some customers where address translation
> tables on their routers would fill up and their routers would fail to
> route required packets to display the green Accept screen.
>
> - Added support for mm_dedicated_search_maxping to restrict client's
> ping when matchmaking for Classic Competitive games. ( Matchmaking
> algorithm will still be prioritizing best servers to minimize ping of
> all party members. )
>
> - Fixed a rare server crash when bots attempted to shoot the bomb defuser.
>
> - Fixed a client crash when downloading a lot of custom assets from
> community servers.
>
>
>
>
>
> [ NOTES TO MAPMAKERS ]
>
> - DEATHMATCH:
>
> - Deathmatch uses the nav mesh to create spawn points. Make sure
> that your nav is contained within the bounds of your map to ensure
> that players aren't spawned outside of it. Use map_showspawnpoints to
> see where spawn points were generated.
>
> - If you want to use mapper-placed spawnpoints instead of the
> randomly generated ones, place an info_map_parameters in your map and
> set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
>
> - WORKSHOP:
>
> - We're launching the private beta for workshop maps. If you're a
> map maker, mail [email protected] with the subject "Map
> Workshop Beta" and your steam id in the content, with a link to maps
> shipped ( or maps in progress ) suitable for the Workshop.
>
>
>
> - Please use the CSGO SDK list for discussions about Deathmatch and
> Workshop.
>
>
>
> Thanks.
>
>
>
>
>
>
>
> From: Ido Magal
> Sent: Wednesday, January 23, 2013 10:48 AM
> To: [email protected]
> Subject: CSGO update
>
>
>
> We hope to have a patch ready within the next few hours.
>
>
>
> Thanks.
>
> _______________________________________________
>
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> _______________________________________________
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