Great update, thanks.

2013/1/24 Eric Winkelmann <[email protected]>

> I'm fairly sure Gungame was the most popular mod through the history of
> CS, going back to when I used to play the original for years. And then
> Zombie Mod became popular in 1.6 or CS:S, cannot remember which.
>
> Is the number of people who play Deathmatch close to the amount of people
> who play standard CS and DE maps?
>
> Also, CS:GO players do not have the same appetite for custom maps as
> players did in 1.0 - 1.6. There were no sanctioned maps besides the ones
> that came with the install, and that number was up to 26 maps I believe as
> of 1.6. Now with MM,  many players are comfortable with those maps, and are
> reluctant to try anything else. There are some fantastic custom maps out
> there, and yet people always vote dust2, nuke, inferno, or train when the
> mapchooser.smx vote comes up. Our server usually runs those 4 maps and
> mirage / mill nightly, even though we have almost 20 maps in the rotation /
> RTV / mapchooser plugin. If we can't get players to fall in love with
> custom maps like 1.6, I'd at least to like have a larger selection of Valve
> sanctioned maps.
>
> On Wed, Jan 23, 2013 at 5:36 PM, Benjamin Vergnaud <[email protected]
> > wrote:
>
>> @Eric, Deathmatch is by far the most popular mod of any CS game. Plus
>> it's the most widely used method to improve your skill, so any player that
>> plays in a team will probably play DM.
>>
>> Regarding maps, you shouldn't wait much from the devs. All CS games were
>> like this : The devs provide a base of maps, and the community create a
>> thousand more =)
>>
>>
>> On 24 January 2013 00:28, Absurd Minds <[email protected]> wrote:
>>
>>> Sorry didn't mean to double post.
>>>
>>> I was very surprised they chose to add arms race instead of deathmatch
>>> originally.
>>> On Jan 23, 2013 6:27 PM, "Absurd Minds" <[email protected]>
>>> wrote:
>>>
>>>> It's by far the most popular cs mod.
>>>> On Jan 23, 2013 6:22 PM, "Eric Winkelmann" <[email protected]>
>>>> wrote:
>>>>
>>>>> I really don't want to seem like a troll....but I'm not sure how else
>>>>> to phrase the following:
>>>>>
>>>>> What kind of demand, if any, was there for a deathmatch mode? This is
>>>>> CS...a tactical, objective-based arena shooter. I never saw the player 
>>>>> base
>>>>> clamoring for this mode. I was really hoping a new map or two would be
>>>>> included in this patch to offset some of the....frustration that came 
>>>>> along
>>>>> with the protobuf changes and such. The recoil changes are nice to
>>>>> see...but we haven't had a new map since late September. That was 6 weeks
>>>>> after the game released. Now it has been 15 weeks since Vertigo...and not 
>>>>> a
>>>>> peep.
>>>>>
>>>>> On Wed, Jan 23, 2013 at 5:18 PM, Andre Müller 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> I think not. Only if you want changes for deathmatch.
>>>>>> If you are not using this mode and don't want make changes for this
>>>>>> mode, you don't need update your gamemodes_server.txt
>>>>>>
>>>>>> 2013/1/24 Charalampos Galanis <[email protected]>:
>>>>>> > Hey guys , do I need to change all my gamemodes_server.txt now
>>>>>> according to
>>>>>> > the new gamemodes.txt? Because I noticed that the new gamemodes.txt
>>>>>> is
>>>>>> > altered to include deathmatch and more.
>>>>>> >
>>>>>> > _______________________________________________
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>>>>>> > [email protected]
>>>>>> >
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>>>>>>
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>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Eric Winkelmann
>>>>>
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>>>>>
>>>>
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>>
>>
>>
>> --
>> Benjamin Vergnaud
>>
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>>
>
>
>
> --
> Eric Winkelmann
>
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