It's by far the most popular cs mod. On Jan 23, 2013 6:22 PM, "Eric Winkelmann" <[email protected]> wrote:
> I really don't want to seem like a troll....but I'm not sure how else to > phrase the following: > > What kind of demand, if any, was there for a deathmatch mode? This is > CS...a tactical, objective-based arena shooter. I never saw the player base > clamoring for this mode. I was really hoping a new map or two would be > included in this patch to offset some of the....frustration that came along > with the protobuf changes and such. The recoil changes are nice to > see...but we haven't had a new map since late September. That was 6 weeks > after the game released. Now it has been 15 weeks since Vertigo...and not a > peep. > > On Wed, Jan 23, 2013 at 5:18 PM, Andre Müller <[email protected]>wrote: > >> I think not. Only if you want changes for deathmatch. >> If you are not using this mode and don't want make changes for this >> mode, you don't need update your gamemodes_server.txt >> >> 2013/1/24 Charalampos Galanis <[email protected]>: >> > Hey guys , do I need to change all my gamemodes_server.txt now >> according to >> > the new gamemodes.txt? Because I noticed that the new gamemodes.txt is >> > altered to include deathmatch and more. >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Eric Winkelmann > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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