I'm setting up a CS:GO and I've found that I need to make a list of
*all* CS:GO maps installed in maps/, add them into a new mapgroup in
gamemodes_server.txt, and assign that mapgroup to every Game Type and
Game Mode to prevent the server from rejecting players if someone
changes the map to a map that is not added into the mapgroup assigned
into "+mapgroup" parameter

Is the mapgroup system useless? Not sure if I understood the system, but
I don't think that rejecting players from entering the server when you
forget to add the map to mapgroup is a good feature

Am I doing it right?


--
Rodrigo Peña

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