I'm setting up a CS:GO and I've found that I need to make a list of *all* CS:GO maps installed in maps/, add them into a new mapgroup in gamemodes_server.txt, and assign that mapgroup to every Game Type and Game Mode to prevent the server from rejecting players if someone changes the map to a map that is not added into the mapgroup assigned into "+mapgroup" parameter
Is the mapgroup system useless? Not sure if I understood the system, but I don't think that rejecting players from entering the server when you forget to add the map to mapgroup is a good feature Am I doing it right? -- Rodrigo Peña _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
