i tried net_graph 1, the sv part turned red when everyone is shooting in a full 
server (44 players)

> From: [email protected]
> To: [email protected]
> Date: Sun, 3 Feb 2013 17:15:16 +0000
> Subject: Re: [Csgo_servers] 32 tick server crashes
> 
> Why else would you lower the tickrate?
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Absurd Minds
> Sent: February 3, 2013 11:00 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] 32 tick server crashes
> 
> So when you say "my server couldn't handle 64 tick", how do you know it 
> couldn't handle it?
> 
> On Sun, Feb 3, 2013 at 4:38 AM, arnold lam <[email protected]> wrote:
> > the crash is an issue when server is running in 32 tick. Works fine with 64.
> >
> > ________________________________
> > Date: Sun, 3 Feb 2013 01:37:22 -0800
> >
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [Csgo_servers] 32 tick server crashes
> >
> > That processor should do fine. If your not getting lag is not that.
> >
> > What are you running on your server mod wise. Also what happens when 
> > it crashes
> >
> > SavSin
> >
> > On Feb 3, 2013 1:35 AM, "arnold lam" <[email protected]> wrote:
> >
> > intel i7 920 @ 2.67 ghz
> >
> > tbh nothing breaks gameplay with 32 tick, only random crashes.
> >
> >
> > btw, if my processor cant handle this much player, suggest me some 
> > processors that can handle 64 slots zombie escape.
> >
> > ________________________________
> > Date: Sat, 2 Feb 2013 16:53:32 -0800
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [Csgo_servers] 32 tick server crashes
> >
> > What is the hard ware the server is running. I have noticed no 
> > performance issues running on ours. Granted I haven't had more than 15 
> > people in deathmatch
> >
> > SavSin
> >
> > On Feb 2, 2013 4:49 PM, "Absurd Minds" <[email protected]> wrote:
> >
> > I played in a 20 slot 32 tick server today. I hope this isn't a new 
> > trend
> >
> > On Feb 2, 2013 7:48 PM, "Eric Winkelmann" <[email protected]> wrote:
> >
> > Your hardware simply cannot support a CS:GO server at that slot count.
> > Realize that.
> >
> > On Sat, Feb 2, 2013 at 3:44 AM, arnold lam <[email protected]> wrote:
> >
> >
> > á
> > ________________________________
> > From: [email protected]
> > To: [email protected]
> > Subject: RE: [Csgo_servers] 32 tick server crashes
> > Date: Sat, 2 Feb 2013 09:27:19 +0000
> >
> > other than setting tickrate to 32, any way to reduce cpu usage?
> > without reducing slot numbers
> > á
> > ________________________________
> > From: [email protected]
> > To: [email protected]
> > Date: Fri, 1 Feb 2013 11:31:33 +0200
> > Subject: Re: [Csgo_servers] 32 tick server crashes
> >
> > If you need to go under default tickrate to accommodate so many 
> > players, i think you are doimg something wrong. You should decrease 
> > slotcount instead.
> >
> > -ics
> >
> > ----- Alkuperõinen viesti -----
> >>
> >>
> >>
> >>
> >> Hi, unfortunately my server couldnt handle taht much players with 64  
> >>tick, so ive put -tickrate 32 in startup command line. However my 
> >>server  crashes from time to time randomly. Here is the crash dump
> >> ---------------------------------------------- CRASH: Thu Jan 31
> >> 22:02:57 HKT 2013 Start Line: ./srcds_linux -autoupdate -steam_dir  
> >>[directory] -steamcmd_script [directory] -game csgo -console 
> >>+game_type
> >> 0 +game_mode 0 +mapgroup mg_bomb +map ze_inboxed_final +port 27019  
> >>-maxplayers_override 44 +clientport 27009 -stringtables -tickrate 32  
> >>-debug [New LWP 2990] [New LWP 2999] [New LWP 3005] [New LWP 2991] 
> >>[New  LWP 2992] [New LWP 2995] [New LWP 3003]  [New LWP 3004]  [New 
> >>LWP 3001]  [New LWP 2998]  Core was generated by `á á á á á á á á á á 
> >>á á á á á á á á á á á á á á á á  á á á á á á á á á á á á á á á á á á á 
> >>á á á á á á á á á á á á á á á á á á á á á á á á á á á á á á á '. 
> >>Program  terminated with signal 11,  Segmentation fault. #0á 
> >>0xf7555574 in ?? ()  #0á 0xf7555574 in ?? ()  #1á 0xff9400ae in ?? ()  
> >>#2á 0x00000000 in ?? ()  No symbol table info available.
> >> eaxá á á á á á á á á á á 0xff940228 -7077336  ecxá á á á á á á á á á 
> >>á 0xf7554ba0 -145405024  edxá á á á á á á á á á á 0x0 0  ebxá á á á á 
> >>á á á á á á 0x6b914a 7049546  espá á á á á á á á á á á 0xff93fdd0 
> >>0xff93fdd0  ebpá á á á á á á á á á á 0xff940298 0xff940298  esiá á á á 
> >>á á á á á á á 0x9 9  ediá á á á á á á á á á á 0xff946ff0 -7049232  
> >>eipá á á á á á á á á á á 0xf7555574 0xf7555574  eflagsá á á á á á á á 
> >>0x200202 [ IF ID ]  csá á á á á á á á á á á á 0x23 35  ssá á á á á á á 
> >>á á á á á 0x2b 43  dsá á á á á á á á á á á á 0x2b 43  esá á á á á á á 
> >>á á á á á 0x2b 43  fsá á á á á á á á á á á á 0x3 3  gsá á á á á á á á 
> >>á á á á 0x63 99  No shared libraries loaded at this time.
> >> End of Source crash report
> >> ----------------------------------------------á I have replaced the  
> >>steamcmd script and steam directory into [direcctory] for safety.
> >> Thanks. ááá ááá ááá á á ááá ááá á
> >
> >
> >
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> >
> >
> >
> > --
> > Eric Winkelmann
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
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