Release Notes for 1.22.2.1


- Added 'workshop_start_map' command line param to specify which map in a
workshop collection for the server to start on. Takes the desired map's
file id.

- Password-protected community servers are no longer available for
community matchmaking.

- Map name is now correctly reported to master server.

- Added spawn points in cs_assault.

- Convars now get reset to defaults before server.cfg is executed.

- Fixed a dedicated server crash after player disconnection.

- Fixed respawn pop-up showing when you could not respawn in some cases.

- Fixed bug in respawning if team spawn point counts were asymmetrical.

- Fixed prop_dynamic_glow's not getting a final network update.

- Fixed webapi authkey behavior on Linux dedicated servers.

- Fixed layout of player details screen.

SavSin
On Feb 7, 2013 9:04 PM, "Brandon Miller" <[email protected]> wrote:

> Sorry but, was this released and what did it fix?****
>
> ** **
>
> --****
>
> Brandon Miller****
>
> ** **
>
> Sent from my Desktop****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ido Magal
> *Sent:* Thursday, February 07, 2013 5:52 PM
> *To:* [email protected]
> *Subject:* [Csgo_servers] CSGO 1.22.2.1****
>
> ** **
>
> We’re preparing a small patch. We hope it’ll be ready within the hour.****
>
> ** **
>
> Thanks.****
>
> _______________________________________________
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