Release Notes for 1.22.2.1
- Added 'workshop_start_map' command line param to specify which map in a workshop collection for the server to start on. Takes the desired map's file id. - Password-protected community servers are no longer available for community matchmaking. - Map name is now correctly reported to master server. - Added spawn points in cs_assault. - Convars now get reset to defaults before server.cfg is executed. - Fixed a dedicated server crash after player disconnection. - Fixed respawn pop-up showing when you could not respawn in some cases. - Fixed bug in respawning if team spawn point counts were asymmetrical. - Fixed prop_dynamic_glow's not getting a final network update. - Fixed webapi authkey behavior on Linux dedicated servers. - Fixed layout of player details screen. SavSin On Feb 7, 2013 9:04 PM, "Brandon Miller" <[email protected]> wrote: > Sorry but, was this released and what did it fix?**** > > ** ** > > --**** > > Brandon Miller**** > > ** ** > > Sent from my Desktop**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Ido Magal > *Sent:* Thursday, February 07, 2013 5:52 PM > *To:* [email protected] > *Subject:* [Csgo_servers] CSGO 1.22.2.1**** > > ** ** > > We’re preparing a small patch. We hope it’ll be ready within the hour.**** > > ** ** > > Thanks.**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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