yep 193.33.34.24:27146 password progamers

W dniu 2013-02-08 14:03, Ejziponken - pisze:
Has anybody actually got it working with _se maps on linux with players able to joining the server?

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Date: Fri, 8 Feb 2013 07:56:22 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.22.2.1

Just hang tight, this system is far superior, it just needs some usability fixes. The consistency, ease of use, and community input into maps will be amazing once it's ironed out. And, as for beta testing, we are the beta test lol. It's so much more efficient and cost effective, which is probably what allows them to host so many servers and what allows the ability for a hosted maps workshop in the first place.

On Feb 8, 2013 7:52 AM, "Ejziponken -" <[email protected] <mailto:[email protected]>> wrote:

    Fuck this update. Im not spending more time to get this shit to work.

    Going back to oldstyle. To bad Valve was shitty enough to remove
    all _se maps from the players install.


    Tip for valve: BETA TEST THINGS BEFORE RELEASING.

    ------------------------------------------------------------------------
    Date: Thu, 7 Feb 2013 22:20:23 -0800
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] CSGO 1.22.2.1

    You can add that into your gamemodes.txt however that isn't the
    issue. It was those files

    SavSin

    On Feb 7, 2013 9:30 PM, "Brandon Miller" <[email protected]
    <mailto:[email protected]>> wrote:

        Is this error fixed on Windows?

        #GameTypes: missing mapgroupsSP entry for game type/mode
        (custom/custom).

        Thanks!

        --
        Brandon Miller

        Sent from my Desktop

        *From:*[email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] *On
        Behalf Of *David Fountain
        *Sent:* Thursday, February 07, 2013 11:10 PM
        *To:* [email protected]
        <mailto:[email protected]>
        *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1

        Release Notes for 1.22.2.1

        - Added 'workshop_start_map' command line param to specify
        which map in a workshop collection for the server to start on.
        Takes the desired map's file id.
        - Password-protected community servers are no longer available
        for community matchmaking.
        - Map name is now correctly reported to master server.
        - Added spawn points in cs_assault.
        - Convars now get reset to defaults before server.cfg is executed.
        - Fixed a dedicated server crash after player disconnection.
        - Fixed respawn pop-up showing when you could not respawn in
        some cases.
        - Fixed bug in respawning if team spawn point counts were
        asymmetrical.
        - Fixed prop_dynamic_glow's not getting a final network update.
        - Fixed webapi authkey behavior on Linux dedicated servers.
        - Fixed layout of player details screen.
        SavSin
        On Feb 7, 2013 9:04 PM, "Brandon Miller"
        <[email protected] <mailto:[email protected]>> wrote:
        Sorry but, was this released and what did it fix?

        --
        Brandon Miller

        Sent from my Desktop

        *From:*[email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] *On
        Behalf Of *Ido Magal
        *Sent:* Thursday, February 07, 2013 5:52 PM
        *To:* [email protected]
        <mailto:[email protected]>
        *Subject:* [Csgo_servers] CSGO 1.22.2.1

        We're preparing a small patch. We hope it'll be ready within
        the hour.

        Thanks.

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