Just hang tight, this system is far superior, it just needs some usability
fixes. The consistency, ease of use, and community input into maps will be
amazing once it's ironed out. And, as for beta testing, we are the beta
test lol. It's so much more efficient and cost effective, which is probably
what allows them to host so many servers and what allows the ability for a
hosted maps workshop in the first place.
On Feb 8, 2013 7:52 AM, "Ejziponken -" <[email protected]> wrote:

>  Fuck this update. Im not spending more time to get this shit to work.
>
> Going back to oldstyle. To bad Valve was shitty enough to remove all _se
> maps from the players install.
>
>
> Tip for valve: BETA TEST THINGS BEFORE RELEASING.
>
> ------------------------------
> Date: Thu, 7 Feb 2013 22:20:23 -0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> You can add that into your gamemodes.txt however that isn't the issue. It
> was those files
>
> SavSin
> On Feb 7, 2013 9:30 PM, "Brandon Miller" <[email protected]> wrote:
>
> Is this error fixed on Windows?****
>
> ** **
>
> #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).*
> ***
>
> ** **
>
> Thanks!****
>
> ** **
>
> --****
>
> Brandon Miller****
>
> ** **
>
> Sent from my Desktop****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *David Fountain
> *Sent:* Thursday, February 07, 2013 11:10 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1****
>
> ** **
> Release Notes for 1.22.2.1****
>  ****
> - Added 'workshop_start_map' command line param to specify which map in a
> workshop collection for the server to start on. Takes the desired map's
> file id.****
> - Password-protected community servers are no longer available for
> community matchmaking.****
> - Map name is now correctly reported to master server.****
> - Added spawn points in cs_assault.****
> - Convars now get reset to defaults before server.cfg is executed.****
> - Fixed a dedicated server crash after player disconnection.****
> - Fixed respawn pop-up showing when you could not respawn in some cases.**
> **
> - Fixed bug in respawning if team spawn point counts were asymmetrical.***
> *
> - Fixed prop_dynamic_glow's not getting a final network update.****
> - Fixed webapi authkey behavior on Linux dedicated servers.****
> - Fixed layout of player details screen.****
> SavSin****
>
> On Feb 7, 2013 9:04 PM, "Brandon Miller" <[email protected]> wrote:***
> *
>
> Sorry but, was this released and what did it fix?****
>
>  ****
>
> --****
>
> Brandon Miller****
>
>  ****
>
> Sent from my Desktop****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ido Magal
> *Sent:* Thursday, February 07, 2013 5:52 PM
> *To:* [email protected]
> *Subject:* [Csgo_servers] CSGO 1.22.2.1****
>
>  ****
>
> We’re preparing a small patch. We hope it’ll be ready within the hour.****
>
>  ****
>
> Thanks.****
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> _______________________________________________ Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to