Yes. I had to download them to he server and also upload it to the fast dl
server for client download.
On Feb 8, 2013 8:03 AM, "Ejziponken -" <[email protected]> wrote:

>  Has anybody actually got it working with _se maps on linux with players
> able to joining the server?
>
> ------------------------------
> Date: Fri, 8 Feb 2013 07:56:22 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> Just hang tight, this system is far superior, it just needs some usability
> fixes. The consistency, ease of use, and community input into maps will be
> amazing once it's ironed out. And, as for beta testing, we are the beta
> test lol. It's so much more efficient and cost effective, which is probably
> what allows them to host so many servers and what allows the ability for a
> hosted maps workshop in the first place.
> On Feb 8, 2013 7:52 AM, "Ejziponken -" <[email protected]> wrote:
>
>  Fuck this update. Im not spending more time to get this shit to work.
>
> Going back to oldstyle. To bad Valve was shitty enough to remove all _se
> maps from the players install.
>
>
> Tip for valve: BETA TEST THINGS BEFORE RELEASING.
>
> ------------------------------
> Date: Thu, 7 Feb 2013 22:20:23 -0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> You can add that into your gamemodes.txt however that isn't the issue. It
> was those files
>
> SavSin
> On Feb 7, 2013 9:30 PM, "Brandon Miller" <[email protected]> wrote:
>
> Is this error fixed on Windows?****
> ** **
> #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).*
> ***
> ** **
> Thanks!****
> ** **
> --****
> Brandon Miller****
> ** **
> Sent from my Desktop****
> ** **
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *David Fountain
> *Sent:* Thursday, February 07, 2013 11:10 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1****
> ** **
> Release Notes for 1.22.2.1****
>  ****
> - Added 'workshop_start_map' command line param to specify which map in a
> workshop collection for the server to start on. Takes the desired map's
> file id.****
> - Password-protected community servers are no longer available for
> community matchmaking.****
> - Map name is now correctly reported to master server.****
> - Added spawn points in cs_assault.****
> - Convars now get reset to defaults before server.cfg is executed.****
> - Fixed a dedicated server crash after player disconnection.****
> - Fixed respawn pop-up showing when you could not respawn in some cases.**
> **
> - Fixed bug in respawning if team spawn point counts were asymmetrical.***
> *
> - Fixed prop_dynamic_glow's not getting a final network update.****
> - Fixed webapi authkey behavior on Linux dedicated servers.****
> - Fixed layout of player details screen.****
> SavSin****
> On Feb 7, 2013 9:04 PM, "Brandon Miller" <[email protected]> wrote:***
> *
> Sorry but, was this released and what did it fix?****
>  ****
> --****
> Brandon Miller****
>  ****
> Sent from my Desktop****
>  ****
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ido Magal
> *Sent:* Thursday, February 07, 2013 5:52 PM
> *To:* [email protected]
> *Subject:* [Csgo_servers] CSGO 1.22.2.1****
>  ****
> We’re preparing a small patch. We hope it’ll be ready within the hour.****
>  ****
> Thanks.****
>
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